/* THIS FILE IS GENERATED DO NOT EDIT */ #ifndef LICENSE_GEN_H #define LICENSE_GEN_H const char *const GODOT_LICENSE_TEXT = …; struct ComponentCopyrightPart { … }; struct ComponentCopyright { … }; const char *const COPYRIGHT_INFO_DATA[] = …; const ComponentCopyrightPart COPYRIGHT_PROJECT_PARTS[] = …; const int COPYRIGHT_INFO_COUNT = …; const ComponentCopyright COPYRIGHT_INFO[] = …; const int LICENSE_COUNT = …; const char *const LICENSE_NAMES[] = …; const char *const LICENSE_BODIES[] = …; #endif // LICENSE_GEN_H