godot/scene/resources/3d/mesh_library.cpp

/**************************************************************************/
/*  mesh_library.cpp                                                      */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "mesh_library.h"

#include "box_shape_3d.h"

bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) {}

bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const {}

void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const {}

void MeshLibrary::create_item(int p_item) {}

void MeshLibrary::set_item_name(int p_item, const String &p_name) {}

void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) {}

void MeshLibrary::set_item_mesh_transform(int p_item, const Transform3D &p_transform) {}

void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) {}

void MeshLibrary::set_item_navigation_mesh(int p_item, const Ref<NavigationMesh> &p_navigation_mesh) {}

void MeshLibrary::set_item_navigation_mesh_transform(int p_item, const Transform3D &p_transform) {}

void MeshLibrary::set_item_navigation_layers(int p_item, uint32_t p_navigation_layers) {}

void MeshLibrary::set_item_preview(int p_item, const Ref<Texture2D> &p_preview) {}

String MeshLibrary::get_item_name(int p_item) const {}

Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const {}

Transform3D MeshLibrary::get_item_mesh_transform(int p_item) const {}

Vector<MeshLibrary::ShapeData> MeshLibrary::get_item_shapes(int p_item) const {}

Ref<NavigationMesh> MeshLibrary::get_item_navigation_mesh(int p_item) const {}

Transform3D MeshLibrary::get_item_navigation_mesh_transform(int p_item) const {}

uint32_t MeshLibrary::get_item_navigation_layers(int p_item) const {}

Ref<Texture2D> MeshLibrary::get_item_preview(int p_item) const {}

bool MeshLibrary::has_item(int p_item) const {}

void MeshLibrary::remove_item(int p_item) {}

void MeshLibrary::clear() {}

Vector<int> MeshLibrary::get_item_list() const {}

int MeshLibrary::find_item_by_name(const String &p_name) const {}

int MeshLibrary::get_last_unused_item_id() const {}

void MeshLibrary::_set_item_shapes(int p_item, const Array &p_shapes) {}

Array MeshLibrary::_get_item_shapes(int p_item) const {}

void MeshLibrary::reset_state() {}
void MeshLibrary::_bind_methods() {}

MeshLibrary::MeshLibrary() {}

MeshLibrary::~MeshLibrary() {}