godot/editor/import/3d/resource_importer_scene.h

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/*  resource_importer_scene.h                                             */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef RESOURCE_IMPORTER_SCENE_H
#define RESOURCE_IMPORTER_SCENE_H

#include "core/error/error_macros.h"
#include "core/io/resource_importer.h"
#include "core/variant/dictionary.h"
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/resources/3d/box_shape_3d.h"
#include "scene/resources/3d/capsule_shape_3d.h"
#include "scene/resources/3d/cylinder_shape_3d.h"
#include "scene/resources/3d/importer_mesh.h"
#include "scene/resources/3d/skin.h"
#include "scene/resources/3d/sphere_shape_3d.h"
#include "scene/resources/animation.h"
#include "scene/resources/mesh.h"

class AnimationPlayer;
class ImporterMesh;
class Material;

class EditorSceneFormatImporter : public RefCounted {};

class EditorScenePostImport : public RefCounted {};

class EditorScenePostImportPlugin : public RefCounted {};

VARIANT_ENUM_CAST(EditorScenePostImportPlugin::InternalImportCategory)

class ResourceImporterScene : public ResourceImporter {};

class EditorSceneFormatImporterESCN : public EditorSceneFormatImporter {};

template <typename M>
Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<ImporterMesh> &p_mesh, const M &p_options, float p_applied_root_scale) {}

template <typename M>
Transform3D ResourceImporterScene::get_collision_shapes_transform(const M &p_options) {}

#endif // RESOURCE_IMPORTER_SCENE_H