/**************************************************************************/ /* resource_importer_scene.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef RESOURCE_IMPORTER_SCENE_H #define RESOURCE_IMPORTER_SCENE_H #include "core/error/error_macros.h" #include "core/io/resource_importer.h" #include "core/variant/dictionary.h" #include "scene/3d/importer_mesh_instance_3d.h" #include "scene/resources/3d/box_shape_3d.h" #include "scene/resources/3d/capsule_shape_3d.h" #include "scene/resources/3d/cylinder_shape_3d.h" #include "scene/resources/3d/importer_mesh.h" #include "scene/resources/3d/skin.h" #include "scene/resources/3d/sphere_shape_3d.h" #include "scene/resources/animation.h" #include "scene/resources/mesh.h" class AnimationPlayer; class ImporterMesh; class Material; class EditorSceneFormatImporter : public RefCounted { … }; class EditorScenePostImport : public RefCounted { … }; class EditorScenePostImportPlugin : public RefCounted { … }; VARIANT_ENUM_CAST(EditorScenePostImportPlugin::InternalImportCategory) class ResourceImporterScene : public ResourceImporter { … }; class EditorSceneFormatImporterESCN : public EditorSceneFormatImporter { … }; template <typename M> Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<ImporterMesh> &p_mesh, const M &p_options, float p_applied_root_scale) { … } template <typename M> Transform3D ResourceImporterScene::get_collision_shapes_transform(const M &p_options) { … } #endif // RESOURCE_IMPORTER_SCENE_H