godot/editor/editor_quick_open.cpp

/**************************************************************************/
/*  editor_quick_open.cpp                                                 */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "editor_quick_open.h"

#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"

Rect2i EditorQuickOpen::prev_rect =;
bool EditorQuickOpen::was_showed =;

void EditorQuickOpen::popup_dialog(const String &p_base, bool p_enable_multi, bool p_dont_clear) {}

void EditorQuickOpen::_build_search_cache(EditorFileSystemDirectory *p_efsd) {}

void EditorQuickOpen::_update_search() {}

float EditorQuickOpen::_score_search_result(const PackedStringArray &p_search_tokens, const String &p_path) {}

void EditorQuickOpen::_confirmed() {}

void EditorQuickOpen::cancel_pressed() {}

void EditorQuickOpen::_cleanup() {}

void EditorQuickOpen::_text_changed(const String &p_newtext) {}

void EditorQuickOpen::_sbox_input(const Ref<InputEvent> &p_ie) {}

String EditorQuickOpen::get_selected() const {}

Vector<String> EditorQuickOpen::get_selected_files() const {}

String EditorQuickOpen::get_base_type() const {}

void EditorQuickOpen::_notification(int p_what) {}

void EditorQuickOpen::_bind_methods() {}

EditorQuickOpen::EditorQuickOpen() {}