#include "editor_resource_picker.h"
#include "editor/audio_stream_preview.h"
#include "editor/editor_help.h"
#include "editor/editor_node.h"
#include "editor/editor_quick_open.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/filesystem_dock.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/plugins/editor_resource_conversion_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/scene_tree_dock.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/button.h"
#include "scene/gui/texture_rect.h"
#include "scene/resources/gradient_texture.h"
#include "scene/resources/image_texture.h"
void EditorResourcePicker::_update_resource() { … }
void EditorResourcePicker::_update_resource_preview(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, ObjectID p_obj) { … }
void EditorResourcePicker::_resource_selected() { … }
void EditorResourcePicker::_file_selected(const String &p_path) { … }
void EditorResourcePicker::_file_quick_selected() { … }
void EditorResourcePicker::_resource_saved(Object *p_resource) { … }
void EditorResourcePicker::_update_menu() { … }
void EditorResourcePicker::_update_menu_items() { … }
void EditorResourcePicker::_edit_menu_cbk(int p_which) { … }
void EditorResourcePicker::set_create_options(Object *p_menu_node) { … }
bool EditorResourcePicker::handle_menu_selected(int p_which) { … }
void EditorResourcePicker::_button_draw() { … }
void EditorResourcePicker::_button_input(const Ref<InputEvent> &p_event) { … }
String EditorResourcePicker::_get_resource_type(const Ref<Resource> &p_resource) const { … }
static void _add_allowed_type(const StringName &p_type, HashSet<StringName> *p_vector) { … }
void EditorResourcePicker::_ensure_allowed_types() const { … }
bool EditorResourcePicker::_is_drop_valid(const Dictionary &p_drag_data) const { … }
bool EditorResourcePicker::_is_type_valid(const String &p_type_name, const HashSet<StringName> &p_allowed_types) const { … }
Variant EditorResourcePicker::get_drag_data_fw(const Point2 &p_point, Control *p_from) { … }
bool EditorResourcePicker::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { … }
void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) { … }
void EditorResourcePicker::_bind_methods() { … }
void EditorResourcePicker::_notification(int p_what) { … }
void EditorResourcePicker::set_assign_button_min_size(const Size2i &p_size) { … }
void EditorResourcePicker::set_base_type(const String &p_base_type) { … }
String EditorResourcePicker::get_base_type() const { … }
Vector<String> EditorResourcePicker::get_allowed_types() const { … }
void EditorResourcePicker::set_edited_resource(Ref<Resource> p_resource) { … }
void EditorResourcePicker::set_edited_resource_no_check(Ref<Resource> p_resource) { … }
Ref<Resource> EditorResourcePicker::get_edited_resource() { … }
void EditorResourcePicker::set_toggle_mode(bool p_enable) { … }
bool EditorResourcePicker::is_toggle_mode() const { … }
void EditorResourcePicker::set_toggle_pressed(bool p_pressed) { … }
void EditorResourcePicker::set_editable(bool p_editable) { … }
bool EditorResourcePicker::is_editable() const { … }
void EditorResourcePicker::_ensure_resource_menu() { … }
void EditorResourcePicker::_gather_resources_to_duplicate(const Ref<Resource> p_resource, TreeItem *p_item, const String &p_property_name) const { … }
void EditorResourcePicker::_duplicate_selected_resources() { … }
EditorResourcePicker::EditorResourcePicker(bool p_hide_assign_button_controls) { … }
void EditorScriptPicker::set_create_options(Object *p_menu_node) { … }
bool EditorScriptPicker::handle_menu_selected(int p_which) { … }
void EditorScriptPicker::set_script_owner(Node *p_owner) { … }
Node *EditorScriptPicker::get_script_owner() const { … }
void EditorScriptPicker::_bind_methods() { … }
EditorScriptPicker::EditorScriptPicker() { … }
void EditorShaderPicker::set_create_options(Object *p_menu_node) { … }
bool EditorShaderPicker::handle_menu_selected(int p_which) { … }
void EditorShaderPicker::set_edited_material(ShaderMaterial *p_material) { … }
ShaderMaterial *EditorShaderPicker::get_edited_material() const { … }
void EditorShaderPicker::set_preferred_mode(int p_mode) { … }
EditorShaderPicker::EditorShaderPicker() { … }
void EditorAudioStreamPicker::_notification(int p_what) { … }
void EditorAudioStreamPicker::_update_resource() { … }
void EditorAudioStreamPicker::_preview_draw() { … }
EditorAudioStreamPicker::EditorAudioStreamPicker() : … { … }