/**************************************************************************/
/* test_input_event_mouse.h */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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#ifndef TEST_INPUT_EVENT_MOUSE_H
#define TEST_INPUT_EVENT_MOUSE_H
#include "core/input/input_event.h"
#include "tests/test_macros.h"
namespace TestInputEventMouse {
TEST_CASE("[InputEventMouse] Mouse button mask is set correctly") {
InputEventMouse mousekey;
mousekey.set_button_mask(MouseButtonMask::LEFT);
CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::LEFT));
mousekey.set_button_mask(MouseButtonMask::MB_XBUTTON1);
CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::MB_XBUTTON1));
mousekey.set_button_mask(MouseButtonMask::MB_XBUTTON2);
CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::MB_XBUTTON2));
mousekey.set_button_mask(MouseButtonMask::MIDDLE);
CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::MIDDLE));
mousekey.set_button_mask(MouseButtonMask::RIGHT);
CHECK(mousekey.get_button_mask().has_flag(MouseButtonMask::RIGHT));
}
TEST_CASE("[InputEventMouse] Setting the mouse position works correctly") {
InputEventMouse mousekey;
mousekey.set_position(Vector2{ 10, 10 });
CHECK(mousekey.get_position() == Vector2{ 10, 10 });
mousekey.set_position(Vector2{ -1, -1 });
CHECK(mousekey.get_position() == Vector2{ -1, -1 });
}
TEST_CASE("[InputEventMouse] Setting the global mouse position works correctly") {
InputEventMouse mousekey;
mousekey.set_global_position(Vector2{ 10, 10 });
CHECK(mousekey.get_global_position() == Vector2{ 10, 10 });
CHECK(mousekey.get_global_position() != Vector2{ 1, 1 });
mousekey.set_global_position(Vector2{ -1, -1 });
CHECK(mousekey.get_global_position() == Vector2{ -1, -1 });
CHECK(mousekey.get_global_position() != Vector2{ 1, 1 });
}
} // namespace TestInputEventMouse
#endif // TEST_INPUT_EVENT_MOUSE_H