/**************************************************************************/
/* test_navigation_agent_2d.h */
/**************************************************************************/
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/* GODOT ENGINE */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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#ifndef TEST_NAVIGATION_AGENT_2D_H
#define TEST_NAVIGATION_AGENT_2D_H
#include "scene/2d/navigation_agent_2d.h"
#include "scene/2d/node_2d.h"
#include "scene/main/window.h"
#include "scene/resources/world_2d.h"
#include "tests/test_macros.h"
namespace TestNavigationAgent2D {
TEST_SUITE("[Navigation]") {
TEST_CASE("[SceneTree][NavigationAgent2D] New agent should have valid RID") {
NavigationAgent2D *agent_node = memnew(NavigationAgent2D);
CHECK(agent_node->get_rid().is_valid());
memdelete(agent_node);
}
TEST_CASE("[SceneTree][NavigationAgent2D] New agent should attach to default map") {
Node2D *node_2d = memnew(Node2D);
SceneTree::get_singleton()->get_root()->add_child(node_2d);
NavigationAgent2D *agent_node = memnew(NavigationAgent2D);
// agent should not be attached to any map when outside of tree
CHECK_FALSE(agent_node->get_navigation_map().is_valid());
SUBCASE("Agent should attach to default map when it enters the tree") {
node_2d->add_child(agent_node);
CHECK(agent_node->get_navigation_map().is_valid());
CHECK(agent_node->get_navigation_map() == node_2d->get_world_2d()->get_navigation_map());
}
memdelete(agent_node);
memdelete(node_2d);
}
}
} //namespace TestNavigationAgent2D
#endif // TEST_NAVIGATION_AGENT_2D_H