godot/core/input/SCsub

#!/usr/bin/env python

Import("env")

import input_builders

# Order matters here. Higher index controller database files write on top of lower index database files.
controller_databases = [
    "gamecontrollerdb.txt",
    "godotcontrollerdb.txt",
]

gensource = env.CommandNoCache(
    "default_controller_mappings.gen.cpp",
    controller_databases,
    env.Run(input_builders.make_default_controller_mappings),
)

env.add_source_files(env.core_sources, "*.cpp")
env.add_source_files(env.core_sources, gensource)