godot/thirdparty/directx_headers/include/directx/d3dcommon.h

/*-------------------------------------------------------------------------------------
 *
 * Copyright (c) Microsoft Corporation
 * Licensed under the MIT license
 *
 *-------------------------------------------------------------------------------------*/


/* this ALWAYS GENERATED file contains the definitions for the interfaces */


 /* File created by MIDL compiler version 8.01.0628 */
/* @@MIDL_FILE_HEADING(  ) */



/* verify that the <rpcndr.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 500
#endif

/* verify that the <rpcsal.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCSAL_H_VERSION__
#define __REQUIRED_RPCSAL_H_VERSION__ 100
#endif

#include "rpc.h"
#include "rpcndr.h"

#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif /* __RPCNDR_H_VERSION__ */

#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h"
#endif /*COM_NO_WINDOWS_H*/

#ifndef __d3dcommon_h__
#define __d3dcommon_h__

#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif

#ifndef DECLSPEC_XFGVIRT
#if defined(_CONTROL_FLOW_GUARD_XFG)
#define DECLSPEC_XFGVIRT(base, func) __declspec(xfg_virtual(base, func))
#else
#define DECLSPEC_XFGVIRT(base, func)
#endif
#endif

/* Forward Declarations */ 

#ifndef __ID3D10Blob_FWD_DEFINED__
#define __ID3D10Blob_FWD_DEFINED__
typedef interface ID3D10Blob ID3D10Blob;

#endif 	/* __ID3D10Blob_FWD_DEFINED__ */


#ifndef __ID3DDestructionNotifier_FWD_DEFINED__
#define __ID3DDestructionNotifier_FWD_DEFINED__
typedef interface ID3DDestructionNotifier ID3DDestructionNotifier;

#endif 	/* __ID3DDestructionNotifier_FWD_DEFINED__ */


/* header files for imported files */
#include "oaidl.h"
#include "ocidl.h"

#ifdef __cplusplus
extern "C"{
#endif 


/* interface __MIDL_itf_d3dcommon_0000_0000 */
/* [local] */ 

typedef 
enum D3D_DRIVER_TYPE
    {
        D3D_DRIVER_TYPE_UNKNOWN	= 0,
        D3D_DRIVER_TYPE_HARDWARE	= ( D3D_DRIVER_TYPE_UNKNOWN + 1 ) ,
        D3D_DRIVER_TYPE_REFERENCE	= ( D3D_DRIVER_TYPE_HARDWARE + 1 ) ,
        D3D_DRIVER_TYPE_NULL	= ( D3D_DRIVER_TYPE_REFERENCE + 1 ) ,
        D3D_DRIVER_TYPE_SOFTWARE	= ( D3D_DRIVER_TYPE_NULL + 1 ) ,
        D3D_DRIVER_TYPE_WARP	= ( D3D_DRIVER_TYPE_SOFTWARE + 1 ) 
    } 	D3D_DRIVER_TYPE;

typedef 
enum D3D_FEATURE_LEVEL
    {
        D3D_FEATURE_LEVEL_1_0_GENERIC	= 0x100,
        D3D_FEATURE_LEVEL_1_0_CORE	= 0x1000,
        D3D_FEATURE_LEVEL_9_1	= 0x9100,
        D3D_FEATURE_LEVEL_9_2	= 0x9200,
        D3D_FEATURE_LEVEL_9_3	= 0x9300,
        D3D_FEATURE_LEVEL_10_0	= 0xa000,
        D3D_FEATURE_LEVEL_10_1	= 0xa100,
        D3D_FEATURE_LEVEL_11_0	= 0xb000,
        D3D_FEATURE_LEVEL_11_1	= 0xb100,
        D3D_FEATURE_LEVEL_12_0	= 0xc000,
        D3D_FEATURE_LEVEL_12_1	= 0xc100,
        D3D_FEATURE_LEVEL_12_2	= 0xc200
    } 	D3D_FEATURE_LEVEL;

#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION          2048
#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION          4096
#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION     2048
#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION     4096
#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION          512
#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION          4096
#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION   256
#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY             2
#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT             65535
#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT             1048575
#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT   1
#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT   4
#define D3D_FL9_1_MAX_TEXTURE_REPEAT                 128
#define D3D_FL9_2_MAX_TEXTURE_REPEAT                 2048
#define D3D_FL9_3_MAX_TEXTURE_REPEAT                 8192
typedef 
enum D3D_PRIMITIVE_TOPOLOGY
    {
        D3D_PRIMITIVE_TOPOLOGY_UNDEFINED	= 0,
        D3D_PRIMITIVE_TOPOLOGY_POINTLIST	= 1,
        D3D_PRIMITIVE_TOPOLOGY_LINELIST	= 2,
        D3D_PRIMITIVE_TOPOLOGY_LINESTRIP	= 3,
        D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST	= 4,
        D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP	= 5,
        D3D_PRIMITIVE_TOPOLOGY_TRIANGLEFAN	= 6,
        D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ	= 10,
        D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ	= 11,
        D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ	= 12,
        D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ	= 13,
        D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST	= 33,
        D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST	= 34,
        D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST	= 35,
        D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST	= 36,
        D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST	= 37,
        D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST	= 38,
        D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST	= 39,
        D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST	= 40,
        D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST	= 41,
        D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST	= 42,
        D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST	= 43,
        D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST	= 44,
        D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST	= 45,
        D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST	= 46,
        D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST	= 47,
        D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST	= 48,
        D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST	= 49,
        D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST	= 50,
        D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST	= 51,
        D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST	= 52,
        D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST	= 53,
        D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST	= 54,
        D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST	= 55,
        D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST	= 56,
        D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST	= 57,
        D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST	= 58,
        D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST	= 59,
        D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST	= 60,
        D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST	= 61,
        D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST	= 62,
        D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST	= 63,
        D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST	= 64,
        D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED	= D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
        D3D10_PRIMITIVE_TOPOLOGY_POINTLIST	= D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
        D3D10_PRIMITIVE_TOPOLOGY_LINELIST	= D3D_PRIMITIVE_TOPOLOGY_LINELIST,
        D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP	= D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
        D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST	= D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
        D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP	= D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
        D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ	= D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
        D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ	= D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
        D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ	= D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
        D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ	= D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
        D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED	= D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
        D3D11_PRIMITIVE_TOPOLOGY_POINTLIST	= D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
        D3D11_PRIMITIVE_TOPOLOGY_LINELIST	= D3D_PRIMITIVE_TOPOLOGY_LINELIST,
        D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP	= D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
        D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST	= D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
        D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP	= D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
        D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ	= D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
        D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ	= D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
        D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ	= D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
        D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ	= D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
        D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
        D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST	= D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
    } 	D3D_PRIMITIVE_TOPOLOGY;

typedef 
enum D3D_PRIMITIVE
    {
        D3D_PRIMITIVE_UNDEFINED	= 0,
        D3D_PRIMITIVE_POINT	= 1,
        D3D_PRIMITIVE_LINE	= 2,
        D3D_PRIMITIVE_TRIANGLE	= 3,
        D3D_PRIMITIVE_LINE_ADJ	= 6,
        D3D_PRIMITIVE_TRIANGLE_ADJ	= 7,
        D3D_PRIMITIVE_1_CONTROL_POINT_PATCH	= 8,
        D3D_PRIMITIVE_2_CONTROL_POINT_PATCH	= 9,
        D3D_PRIMITIVE_3_CONTROL_POINT_PATCH	= 10,
        D3D_PRIMITIVE_4_CONTROL_POINT_PATCH	= 11,
        D3D_PRIMITIVE_5_CONTROL_POINT_PATCH	= 12,
        D3D_PRIMITIVE_6_CONTROL_POINT_PATCH	= 13,
        D3D_PRIMITIVE_7_CONTROL_POINT_PATCH	= 14,
        D3D_PRIMITIVE_8_CONTROL_POINT_PATCH	= 15,
        D3D_PRIMITIVE_9_CONTROL_POINT_PATCH	= 16,
        D3D_PRIMITIVE_10_CONTROL_POINT_PATCH	= 17,
        D3D_PRIMITIVE_11_CONTROL_POINT_PATCH	= 18,
        D3D_PRIMITIVE_12_CONTROL_POINT_PATCH	= 19,
        D3D_PRIMITIVE_13_CONTROL_POINT_PATCH	= 20,
        D3D_PRIMITIVE_14_CONTROL_POINT_PATCH	= 21,
        D3D_PRIMITIVE_15_CONTROL_POINT_PATCH	= 22,
        D3D_PRIMITIVE_16_CONTROL_POINT_PATCH	= 23,
        D3D_PRIMITIVE_17_CONTROL_POINT_PATCH	= 24,
        D3D_PRIMITIVE_18_CONTROL_POINT_PATCH	= 25,
        D3D_PRIMITIVE_19_CONTROL_POINT_PATCH	= 26,
        D3D_PRIMITIVE_20_CONTROL_POINT_PATCH	= 27,
        D3D_PRIMITIVE_21_CONTROL_POINT_PATCH	= 28,
        D3D_PRIMITIVE_22_CONTROL_POINT_PATCH	= 29,
        D3D_PRIMITIVE_23_CONTROL_POINT_PATCH	= 30,
        D3D_PRIMITIVE_24_CONTROL_POINT_PATCH	= 31,
        D3D_PRIMITIVE_25_CONTROL_POINT_PATCH	= 32,
        D3D_PRIMITIVE_26_CONTROL_POINT_PATCH	= 33,
        D3D_PRIMITIVE_27_CONTROL_POINT_PATCH	= 34,
        D3D_PRIMITIVE_28_CONTROL_POINT_PATCH	= 35,
        D3D_PRIMITIVE_29_CONTROL_POINT_PATCH	= 36,
        D3D_PRIMITIVE_30_CONTROL_POINT_PATCH	= 37,
        D3D_PRIMITIVE_31_CONTROL_POINT_PATCH	= 38,
        D3D_PRIMITIVE_32_CONTROL_POINT_PATCH	= 39,
        D3D10_PRIMITIVE_UNDEFINED	= D3D_PRIMITIVE_UNDEFINED,
        D3D10_PRIMITIVE_POINT	= D3D_PRIMITIVE_POINT,
        D3D10_PRIMITIVE_LINE	= D3D_PRIMITIVE_LINE,
        D3D10_PRIMITIVE_TRIANGLE	= D3D_PRIMITIVE_TRIANGLE,
        D3D10_PRIMITIVE_LINE_ADJ	= D3D_PRIMITIVE_LINE_ADJ,
        D3D10_PRIMITIVE_TRIANGLE_ADJ	= D3D_PRIMITIVE_TRIANGLE_ADJ,
        D3D11_PRIMITIVE_UNDEFINED	= D3D_PRIMITIVE_UNDEFINED,
        D3D11_PRIMITIVE_POINT	= D3D_PRIMITIVE_POINT,
        D3D11_PRIMITIVE_LINE	= D3D_PRIMITIVE_LINE,
        D3D11_PRIMITIVE_TRIANGLE	= D3D_PRIMITIVE_TRIANGLE,
        D3D11_PRIMITIVE_LINE_ADJ	= D3D_PRIMITIVE_LINE_ADJ,
        D3D11_PRIMITIVE_TRIANGLE_ADJ	= D3D_PRIMITIVE_TRIANGLE_ADJ,
        D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_1_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_20_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
        D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH	= D3D_PRIMITIVE_32_CONTROL_POINT_PATCH
    } 	D3D_PRIMITIVE;

typedef 
enum D3D_SRV_DIMENSION
    {
        D3D_SRV_DIMENSION_UNKNOWN	= 0,
        D3D_SRV_DIMENSION_BUFFER	= 1,
        D3D_SRV_DIMENSION_TEXTURE1D	= 2,
        D3D_SRV_DIMENSION_TEXTURE1DARRAY	= 3,
        D3D_SRV_DIMENSION_TEXTURE2D	= 4,
        D3D_SRV_DIMENSION_TEXTURE2DARRAY	= 5,
        D3D_SRV_DIMENSION_TEXTURE2DMS	= 6,
        D3D_SRV_DIMENSION_TEXTURE2DMSARRAY	= 7,
        D3D_SRV_DIMENSION_TEXTURE3D	= 8,
        D3D_SRV_DIMENSION_TEXTURECUBE	= 9,
        D3D_SRV_DIMENSION_TEXTURECUBEARRAY	= 10,
        D3D_SRV_DIMENSION_BUFFEREX	= 11,
        D3D10_SRV_DIMENSION_UNKNOWN	= D3D_SRV_DIMENSION_UNKNOWN,
        D3D10_SRV_DIMENSION_BUFFER	= D3D_SRV_DIMENSION_BUFFER,
        D3D10_SRV_DIMENSION_TEXTURE1D	= D3D_SRV_DIMENSION_TEXTURE1D,
        D3D10_SRV_DIMENSION_TEXTURE1DARRAY	= D3D_SRV_DIMENSION_TEXTURE1DARRAY,
        D3D10_SRV_DIMENSION_TEXTURE2D	= D3D_SRV_DIMENSION_TEXTURE2D,
        D3D10_SRV_DIMENSION_TEXTURE2DARRAY	= D3D_SRV_DIMENSION_TEXTURE2DARRAY,
        D3D10_SRV_DIMENSION_TEXTURE2DMS	= D3D_SRV_DIMENSION_TEXTURE2DMS,
        D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY	= D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
        D3D10_SRV_DIMENSION_TEXTURE3D	= D3D_SRV_DIMENSION_TEXTURE3D,
        D3D10_SRV_DIMENSION_TEXTURECUBE	= D3D_SRV_DIMENSION_TEXTURECUBE,
        D3D10_1_SRV_DIMENSION_UNKNOWN	= D3D_SRV_DIMENSION_UNKNOWN,
        D3D10_1_SRV_DIMENSION_BUFFER	= D3D_SRV_DIMENSION_BUFFER,
        D3D10_1_SRV_DIMENSION_TEXTURE1D	= D3D_SRV_DIMENSION_TEXTURE1D,
        D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY	= D3D_SRV_DIMENSION_TEXTURE1DARRAY,
        D3D10_1_SRV_DIMENSION_TEXTURE2D	= D3D_SRV_DIMENSION_TEXTURE2D,
        D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY	= D3D_SRV_DIMENSION_TEXTURE2DARRAY,
        D3D10_1_SRV_DIMENSION_TEXTURE2DMS	= D3D_SRV_DIMENSION_TEXTURE2DMS,
        D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY	= D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
        D3D10_1_SRV_DIMENSION_TEXTURE3D	= D3D_SRV_DIMENSION_TEXTURE3D,
        D3D10_1_SRV_DIMENSION_TEXTURECUBE	= D3D_SRV_DIMENSION_TEXTURECUBE,
        D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY	= D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
        D3D11_SRV_DIMENSION_UNKNOWN	= D3D_SRV_DIMENSION_UNKNOWN,
        D3D11_SRV_DIMENSION_BUFFER	= D3D_SRV_DIMENSION_BUFFER,
        D3D11_SRV_DIMENSION_TEXTURE1D	= D3D_SRV_DIMENSION_TEXTURE1D,
        D3D11_SRV_DIMENSION_TEXTURE1DARRAY	= D3D_SRV_DIMENSION_TEXTURE1DARRAY,
        D3D11_SRV_DIMENSION_TEXTURE2D	= D3D_SRV_DIMENSION_TEXTURE2D,
        D3D11_SRV_DIMENSION_TEXTURE2DARRAY	= D3D_SRV_DIMENSION_TEXTURE2DARRAY,
        D3D11_SRV_DIMENSION_TEXTURE2DMS	= D3D_SRV_DIMENSION_TEXTURE2DMS,
        D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY	= D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
        D3D11_SRV_DIMENSION_TEXTURE3D	= D3D_SRV_DIMENSION_TEXTURE3D,
        D3D11_SRV_DIMENSION_TEXTURECUBE	= D3D_SRV_DIMENSION_TEXTURECUBE,
        D3D11_SRV_DIMENSION_TEXTURECUBEARRAY	= D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
        D3D11_SRV_DIMENSION_BUFFEREX	= D3D_SRV_DIMENSION_BUFFEREX
    } 	D3D_SRV_DIMENSION;

#define D3D_SHADER_FEATURE_DOUBLES                                                        0x00001
#define D3D_SHADER_FEATURE_COMPUTE_SHADERS_PLUS_RAW_AND_STRUCTURED_BUFFERS_VIA_SHADER_4_X 0x00002
#define D3D_SHADER_FEATURE_UAVS_AT_EVERY_STAGE                                            0x00004
#define D3D_SHADER_FEATURE_64_UAVS                                                        0x00008
#define D3D_SHADER_FEATURE_MINIMUM_PRECISION                                              0x00010
#define D3D_SHADER_FEATURE_11_1_DOUBLE_EXTENSIONS                                         0x00020
#define D3D_SHADER_FEATURE_11_1_SHADER_EXTENSIONS                                         0x00040
#define D3D_SHADER_FEATURE_LEVEL_9_COMPARISON_FILTERING                                   0x00080
#define D3D_SHADER_FEATURE_TILED_RESOURCES                                                0x00100
#define D3D_SHADER_FEATURE_STENCIL_REF                                                    0x00200
#define D3D_SHADER_FEATURE_INNER_COVERAGE                                                 0x00400
#define D3D_SHADER_FEATURE_TYPED_UAV_LOAD_ADDITIONAL_FORMATS                              0x00800
#define D3D_SHADER_FEATURE_ROVS                                                           0x01000
#define D3D_SHADER_FEATURE_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x02000
#define D3D_SHADER_FEATURE_WAVE_OPS                                                       0x04000
#define D3D_SHADER_FEATURE_INT64_OPS                                                      0x08000
#define D3D_SHADER_FEATURE_VIEW_ID                                                        0x10000
#define D3D_SHADER_FEATURE_BARYCENTRICS                                                   0x20000
#define D3D_SHADER_FEATURE_NATIVE_16BIT_OPS                                               0x40000
#define D3D_SHADER_FEATURE_SHADING_RATE                                                   0x80000
#define D3D_SHADER_FEATURE_RAYTRACING_TIER_1_1                                            0x100000
#define D3D_SHADER_FEATURE_SAMPLER_FEEDBACK                                               0x200000
#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_TYPED_RESOURCE                                 0x400000
#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_GROUP_SHARED                                   0x800000
#define D3D_SHADER_FEATURE_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS                  0x1000000
#define D3D_SHADER_FEATURE_RESOURCE_DESCRIPTOR_HEAP_INDEXING                              0x2000000
#define D3D_SHADER_FEATURE_SAMPLER_DESCRIPTOR_HEAP_INDEXING                               0x4000000
#define D3D_SHADER_FEATURE_WAVE_MMA                                                       0x8000000
#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE                       0x10000000
#define D3D_SHADER_FEATURE_ADVANCED_TEXTURE_OPS                                           0x20000000
#define D3D_SHADER_FEATURE_WRITEABLE_MSAA_TEXTURES                                        0x40000000
typedef struct _D3D_SHADER_MACRO
    {
    LPCSTR Name;
    LPCSTR Definition;
    } 	D3D_SHADER_MACRO;

typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO;

DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);


extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_s_ifspec;

#ifndef __ID3D10Blob_INTERFACE_DEFINED__
#define __ID3D10Blob_INTERFACE_DEFINED__

/* interface ID3D10Blob */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D10Blob;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("8BA5FB08-5195-40e2-AC58-0D989C3A0102")
    ID3D10Blob : public IUnknown
    {
    public:
        virtual LPVOID STDMETHODCALLTYPE GetBufferPointer( void) = 0;
        
        virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( void) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D10BlobVtbl
    {
        BEGIN_INTERFACE
        
        DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D10Blob * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        DECLSPEC_XFGVIRT(IUnknown, AddRef)
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D10Blob * This);
        
        DECLSPEC_XFGVIRT(IUnknown, Release)
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D10Blob * This);
        
        DECLSPEC_XFGVIRT(ID3D10Blob, GetBufferPointer)
        LPVOID ( STDMETHODCALLTYPE *GetBufferPointer )( 
            ID3D10Blob * This);
        
        DECLSPEC_XFGVIRT(ID3D10Blob, GetBufferSize)
        SIZE_T ( STDMETHODCALLTYPE *GetBufferSize )( 
            ID3D10Blob * This);
        
        END_INTERFACE
    } ID3D10BlobVtbl;

    interface ID3D10Blob
    {
        CONST_VTBL struct ID3D10BlobVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D10Blob_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D10Blob_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D10Blob_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D10Blob_GetBufferPointer(This)	\
    ( (This)->lpVtbl -> GetBufferPointer(This) ) 

#define ID3D10Blob_GetBufferSize(This)	\
    ( (This)->lpVtbl -> GetBufferSize(This) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D10Blob_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3dcommon_0000_0001 */
/* [local] */ 

typedef interface ID3D10Blob* LPD3D10BLOB;
typedef ID3D10Blob ID3DBlob;

typedef ID3DBlob* LPD3DBLOB;
#define IID_ID3DBlob IID_ID3D10Blob
typedef void ( __stdcall *PFN_DESTRUCTION_CALLBACK )( 
    void *pData);



extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_s_ifspec;

#ifndef __ID3DDestructionNotifier_INTERFACE_DEFINED__
#define __ID3DDestructionNotifier_INTERFACE_DEFINED__

/* interface ID3DDestructionNotifier */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3DDestructionNotifier;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("a06eb39a-50da-425b-8c31-4eecd6c270f3")
    ID3DDestructionNotifier : public IUnknown
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE RegisterDestructionCallback( 
            /* [annotation] */ 
            _In_  PFN_DESTRUCTION_CALLBACK callbackFn,
            /* [annotation] */ 
            _In_  void *pData,
            /* [annotation] */ 
            _Out_  UINT *pCallbackID) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE UnregisterDestructionCallback( 
            /* [annotation] */ 
            _In_  UINT callbackID) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3DDestructionNotifierVtbl
    {
        BEGIN_INTERFACE
        
        DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3DDestructionNotifier * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        DECLSPEC_XFGVIRT(IUnknown, AddRef)
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3DDestructionNotifier * This);
        
        DECLSPEC_XFGVIRT(IUnknown, Release)
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3DDestructionNotifier * This);
        
        DECLSPEC_XFGVIRT(ID3DDestructionNotifier, RegisterDestructionCallback)
        HRESULT ( STDMETHODCALLTYPE *RegisterDestructionCallback )( 
            ID3DDestructionNotifier * This,
            /* [annotation] */ 
            _In_  PFN_DESTRUCTION_CALLBACK callbackFn,
            /* [annotation] */ 
            _In_  void *pData,
            /* [annotation] */ 
            _Out_  UINT *pCallbackID);
        
        DECLSPEC_XFGVIRT(ID3DDestructionNotifier, UnregisterDestructionCallback)
        HRESULT ( STDMETHODCALLTYPE *UnregisterDestructionCallback )( 
            ID3DDestructionNotifier * This,
            /* [annotation] */ 
            _In_  UINT callbackID);
        
        END_INTERFACE
    } ID3DDestructionNotifierVtbl;

    interface ID3DDestructionNotifier
    {
        CONST_VTBL struct ID3DDestructionNotifierVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3DDestructionNotifier_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3DDestructionNotifier_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3DDestructionNotifier_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3DDestructionNotifier_RegisterDestructionCallback(This,callbackFn,pData,pCallbackID)	\
    ( (This)->lpVtbl -> RegisterDestructionCallback(This,callbackFn,pData,pCallbackID) ) 

#define ID3DDestructionNotifier_UnregisterDestructionCallback(This,callbackID)	\
    ( (This)->lpVtbl -> UnregisterDestructionCallback(This,callbackID) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3DDestructionNotifier_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3dcommon_0000_0002 */
/* [local] */ 

typedef 
enum _D3D_INCLUDE_TYPE
    {
        D3D_INCLUDE_LOCAL	= 0,
        D3D_INCLUDE_SYSTEM	= ( D3D_INCLUDE_LOCAL + 1 ) ,
        D3D10_INCLUDE_LOCAL	= D3D_INCLUDE_LOCAL,
        D3D10_INCLUDE_SYSTEM	= D3D_INCLUDE_SYSTEM,
        D3D_INCLUDE_FORCE_DWORD	= 0x7fffffff
    } 	D3D_INCLUDE_TYPE;

typedef interface ID3DInclude ID3DInclude;
#undef INTERFACE
#define INTERFACE ID3DInclude
DECLARE_INTERFACE(ID3DInclude)
{
    STDMETHOD(Open)(THIS_ D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes) PURE;
    STDMETHOD(Close)(THIS_ LPCVOID pData) PURE;
};
typedef ID3DInclude* LPD3DINCLUDE;
typedef 
enum _D3D_SHADER_VARIABLE_CLASS
    {
        D3D_SVC_SCALAR	= 0,
        D3D_SVC_VECTOR	= ( D3D_SVC_SCALAR + 1 ) ,
        D3D_SVC_MATRIX_ROWS	= ( D3D_SVC_VECTOR + 1 ) ,
        D3D_SVC_MATRIX_COLUMNS	= ( D3D_SVC_MATRIX_ROWS + 1 ) ,
        D3D_SVC_OBJECT	= ( D3D_SVC_MATRIX_COLUMNS + 1 ) ,
        D3D_SVC_STRUCT	= ( D3D_SVC_OBJECT + 1 ) ,
        D3D_SVC_INTERFACE_CLASS	= ( D3D_SVC_STRUCT + 1 ) ,
        D3D_SVC_INTERFACE_POINTER	= ( D3D_SVC_INTERFACE_CLASS + 1 ) ,
        D3D10_SVC_SCALAR	= D3D_SVC_SCALAR,
        D3D10_SVC_VECTOR	= D3D_SVC_VECTOR,
        D3D10_SVC_MATRIX_ROWS	= D3D_SVC_MATRIX_ROWS,
        D3D10_SVC_MATRIX_COLUMNS	= D3D_SVC_MATRIX_COLUMNS,
        D3D10_SVC_OBJECT	= D3D_SVC_OBJECT,
        D3D10_SVC_STRUCT	= D3D_SVC_STRUCT,
        D3D11_SVC_INTERFACE_CLASS	= D3D_SVC_INTERFACE_CLASS,
        D3D11_SVC_INTERFACE_POINTER	= D3D_SVC_INTERFACE_POINTER,
        D3D_SVC_FORCE_DWORD	= 0x7fffffff
    } 	D3D_SHADER_VARIABLE_CLASS;

typedef 
enum _D3D_SHADER_VARIABLE_FLAGS
    {
        D3D_SVF_USERPACKED	= 1,
        D3D_SVF_USED	= 2,
        D3D_SVF_INTERFACE_POINTER	= 4,
        D3D_SVF_INTERFACE_PARAMETER	= 8,
        D3D10_SVF_USERPACKED	= D3D_SVF_USERPACKED,
        D3D10_SVF_USED	= D3D_SVF_USED,
        D3D11_SVF_INTERFACE_POINTER	= D3D_SVF_INTERFACE_POINTER,
        D3D11_SVF_INTERFACE_PARAMETER	= D3D_SVF_INTERFACE_PARAMETER,
        D3D_SVF_FORCE_DWORD	= 0x7fffffff
    } 	D3D_SHADER_VARIABLE_FLAGS;

typedef 
enum _D3D_SHADER_VARIABLE_TYPE
    {
        D3D_SVT_VOID	= 0,
        D3D_SVT_BOOL	= 1,
        D3D_SVT_INT	= 2,
        D3D_SVT_FLOAT	= 3,
        D3D_SVT_STRING	= 4,
        D3D_SVT_TEXTURE	= 5,
        D3D_SVT_TEXTURE1D	= 6,
        D3D_SVT_TEXTURE2D	= 7,
        D3D_SVT_TEXTURE3D	= 8,
        D3D_SVT_TEXTURECUBE	= 9,
        D3D_SVT_SAMPLER	= 10,
        D3D_SVT_SAMPLER1D	= 11,
        D3D_SVT_SAMPLER2D	= 12,
        D3D_SVT_SAMPLER3D	= 13,
        D3D_SVT_SAMPLERCUBE	= 14,
        D3D_SVT_PIXELSHADER	= 15,
        D3D_SVT_VERTEXSHADER	= 16,
        D3D_SVT_PIXELFRAGMENT	= 17,
        D3D_SVT_VERTEXFRAGMENT	= 18,
        D3D_SVT_UINT	= 19,
        D3D_SVT_UINT8	= 20,
        D3D_SVT_GEOMETRYSHADER	= 21,
        D3D_SVT_RASTERIZER	= 22,
        D3D_SVT_DEPTHSTENCIL	= 23,
        D3D_SVT_BLEND	= 24,
        D3D_SVT_BUFFER	= 25,
        D3D_SVT_CBUFFER	= 26,
        D3D_SVT_TBUFFER	= 27,
        D3D_SVT_TEXTURE1DARRAY	= 28,
        D3D_SVT_TEXTURE2DARRAY	= 29,
        D3D_SVT_RENDERTARGETVIEW	= 30,
        D3D_SVT_DEPTHSTENCILVIEW	= 31,
        D3D_SVT_TEXTURE2DMS	= 32,
        D3D_SVT_TEXTURE2DMSARRAY	= 33,
        D3D_SVT_TEXTURECUBEARRAY	= 34,
        D3D_SVT_HULLSHADER	= 35,
        D3D_SVT_DOMAINSHADER	= 36,
        D3D_SVT_INTERFACE_POINTER	= 37,
        D3D_SVT_COMPUTESHADER	= 38,
        D3D_SVT_DOUBLE	= 39,
        D3D_SVT_RWTEXTURE1D	= 40,
        D3D_SVT_RWTEXTURE1DARRAY	= 41,
        D3D_SVT_RWTEXTURE2D	= 42,
        D3D_SVT_RWTEXTURE2DARRAY	= 43,
        D3D_SVT_RWTEXTURE3D	= 44,
        D3D_SVT_RWBUFFER	= 45,
        D3D_SVT_BYTEADDRESS_BUFFER	= 46,
        D3D_SVT_RWBYTEADDRESS_BUFFER	= 47,
        D3D_SVT_STRUCTURED_BUFFER	= 48,
        D3D_SVT_RWSTRUCTURED_BUFFER	= 49,
        D3D_SVT_APPEND_STRUCTURED_BUFFER	= 50,
        D3D_SVT_CONSUME_STRUCTURED_BUFFER	= 51,
        D3D_SVT_MIN8FLOAT	= 52,
        D3D_SVT_MIN10FLOAT	= 53,
        D3D_SVT_MIN16FLOAT	= 54,
        D3D_SVT_MIN12INT	= 55,
        D3D_SVT_MIN16INT	= 56,
        D3D_SVT_MIN16UINT	= 57,
        D3D_SVT_INT16	= 58,
        D3D_SVT_UINT16	= 59,
        D3D_SVT_FLOAT16	= 60,
        D3D_SVT_INT64	= 61,
        D3D_SVT_UINT64	= 62,
        D3D10_SVT_VOID	= D3D_SVT_VOID,
        D3D10_SVT_BOOL	= D3D_SVT_BOOL,
        D3D10_SVT_INT	= D3D_SVT_INT,
        D3D10_SVT_FLOAT	= D3D_SVT_FLOAT,
        D3D10_SVT_STRING	= D3D_SVT_STRING,
        D3D10_SVT_TEXTURE	= D3D_SVT_TEXTURE,
        D3D10_SVT_TEXTURE1D	= D3D_SVT_TEXTURE1D,
        D3D10_SVT_TEXTURE2D	= D3D_SVT_TEXTURE2D,
        D3D10_SVT_TEXTURE3D	= D3D_SVT_TEXTURE3D,
        D3D10_SVT_TEXTURECUBE	= D3D_SVT_TEXTURECUBE,
        D3D10_SVT_SAMPLER	= D3D_SVT_SAMPLER,
        D3D10_SVT_SAMPLER1D	= D3D_SVT_SAMPLER1D,
        D3D10_SVT_SAMPLER2D	= D3D_SVT_SAMPLER2D,
        D3D10_SVT_SAMPLER3D	= D3D_SVT_SAMPLER3D,
        D3D10_SVT_SAMPLERCUBE	= D3D_SVT_SAMPLERCUBE,
        D3D10_SVT_PIXELSHADER	= D3D_SVT_PIXELSHADER,
        D3D10_SVT_VERTEXSHADER	= D3D_SVT_VERTEXSHADER,
        D3D10_SVT_PIXELFRAGMENT	= D3D_SVT_PIXELFRAGMENT,
        D3D10_SVT_VERTEXFRAGMENT	= D3D_SVT_VERTEXFRAGMENT,
        D3D10_SVT_UINT	= D3D_SVT_UINT,
        D3D10_SVT_UINT8	= D3D_SVT_UINT8,
        D3D10_SVT_GEOMETRYSHADER	= D3D_SVT_GEOMETRYSHADER,
        D3D10_SVT_RASTERIZER	= D3D_SVT_RASTERIZER,
        D3D10_SVT_DEPTHSTENCIL	= D3D_SVT_DEPTHSTENCIL,
        D3D10_SVT_BLEND	= D3D_SVT_BLEND,
        D3D10_SVT_BUFFER	= D3D_SVT_BUFFER,
        D3D10_SVT_CBUFFER	= D3D_SVT_CBUFFER,
        D3D10_SVT_TBUFFER	= D3D_SVT_TBUFFER,
        D3D10_SVT_TEXTURE1DARRAY	= D3D_SVT_TEXTURE1DARRAY,
        D3D10_SVT_TEXTURE2DARRAY	= D3D_SVT_TEXTURE2DARRAY,
        D3D10_SVT_RENDERTARGETVIEW	= D3D_SVT_RENDERTARGETVIEW,
        D3D10_SVT_DEPTHSTENCILVIEW	= D3D_SVT_DEPTHSTENCILVIEW,
        D3D10_SVT_TEXTURE2DMS	= D3D_SVT_TEXTURE2DMS,
        D3D10_SVT_TEXTURE2DMSARRAY	= D3D_SVT_TEXTURE2DMSARRAY,
        D3D10_SVT_TEXTURECUBEARRAY	= D3D_SVT_TEXTURECUBEARRAY,
        D3D11_SVT_HULLSHADER	= D3D_SVT_HULLSHADER,
        D3D11_SVT_DOMAINSHADER	= D3D_SVT_DOMAINSHADER,
        D3D11_SVT_INTERFACE_POINTER	= D3D_SVT_INTERFACE_POINTER,
        D3D11_SVT_COMPUTESHADER	= D3D_SVT_COMPUTESHADER,
        D3D11_SVT_DOUBLE	= D3D_SVT_DOUBLE,
        D3D11_SVT_RWTEXTURE1D	= D3D_SVT_RWTEXTURE1D,
        D3D11_SVT_RWTEXTURE1DARRAY	= D3D_SVT_RWTEXTURE1DARRAY,
        D3D11_SVT_RWTEXTURE2D	= D3D_SVT_RWTEXTURE2D,
        D3D11_SVT_RWTEXTURE2DARRAY	= D3D_SVT_RWTEXTURE2DARRAY,
        D3D11_SVT_RWTEXTURE3D	= D3D_SVT_RWTEXTURE3D,
        D3D11_SVT_RWBUFFER	= D3D_SVT_RWBUFFER,
        D3D11_SVT_BYTEADDRESS_BUFFER	= D3D_SVT_BYTEADDRESS_BUFFER,
        D3D11_SVT_RWBYTEADDRESS_BUFFER	= D3D_SVT_RWBYTEADDRESS_BUFFER,
        D3D11_SVT_STRUCTURED_BUFFER	= D3D_SVT_STRUCTURED_BUFFER,
        D3D11_SVT_RWSTRUCTURED_BUFFER	= D3D_SVT_RWSTRUCTURED_BUFFER,
        D3D11_SVT_APPEND_STRUCTURED_BUFFER	= D3D_SVT_APPEND_STRUCTURED_BUFFER,
        D3D11_SVT_CONSUME_STRUCTURED_BUFFER	= D3D_SVT_CONSUME_STRUCTURED_BUFFER,
        D3D_SVT_FORCE_DWORD	= 0x7fffffff
    } 	D3D_SHADER_VARIABLE_TYPE;

typedef 
enum _D3D_SHADER_INPUT_FLAGS
    {
        D3D_SIF_USERPACKED	= 0x1,
        D3D_SIF_COMPARISON_SAMPLER	= 0x2,
        D3D_SIF_TEXTURE_COMPONENT_0	= 0x4,
        D3D_SIF_TEXTURE_COMPONENT_1	= 0x8,
        D3D_SIF_TEXTURE_COMPONENTS	= 0xc,
        D3D_SIF_UNUSED	= 0x10,
        D3D10_SIF_USERPACKED	= D3D_SIF_USERPACKED,
        D3D10_SIF_COMPARISON_SAMPLER	= D3D_SIF_COMPARISON_SAMPLER,
        D3D10_SIF_TEXTURE_COMPONENT_0	= D3D_SIF_TEXTURE_COMPONENT_0,
        D3D10_SIF_TEXTURE_COMPONENT_1	= D3D_SIF_TEXTURE_COMPONENT_1,
        D3D10_SIF_TEXTURE_COMPONENTS	= D3D_SIF_TEXTURE_COMPONENTS,
        D3D_SIF_FORCE_DWORD	= 0x7fffffff
    } 	D3D_SHADER_INPUT_FLAGS;

typedef 
enum _D3D_SHADER_INPUT_TYPE
    {
        D3D_SIT_CBUFFER	= 0,
        D3D_SIT_TBUFFER	= ( D3D_SIT_CBUFFER + 1 ) ,
        D3D_SIT_TEXTURE	= ( D3D_SIT_TBUFFER + 1 ) ,
        D3D_SIT_SAMPLER	= ( D3D_SIT_TEXTURE + 1 ) ,
        D3D_SIT_UAV_RWTYPED	= ( D3D_SIT_SAMPLER + 1 ) ,
        D3D_SIT_STRUCTURED	= ( D3D_SIT_UAV_RWTYPED + 1 ) ,
        D3D_SIT_UAV_RWSTRUCTURED	= ( D3D_SIT_STRUCTURED + 1 ) ,
        D3D_SIT_BYTEADDRESS	= ( D3D_SIT_UAV_RWSTRUCTURED + 1 ) ,
        D3D_SIT_UAV_RWBYTEADDRESS	= ( D3D_SIT_BYTEADDRESS + 1 ) ,
        D3D_SIT_UAV_APPEND_STRUCTURED	= ( D3D_SIT_UAV_RWBYTEADDRESS + 1 ) ,
        D3D_SIT_UAV_CONSUME_STRUCTURED	= ( D3D_SIT_UAV_APPEND_STRUCTURED + 1 ) ,
        D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER	= ( D3D_SIT_UAV_CONSUME_STRUCTURED + 1 ) ,
        D3D_SIT_RTACCELERATIONSTRUCTURE	= ( D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER + 1 ) ,
        D3D_SIT_UAV_FEEDBACKTEXTURE	= ( D3D_SIT_RTACCELERATIONSTRUCTURE + 1 ) ,
        D3D10_SIT_CBUFFER	= D3D_SIT_CBUFFER,
        D3D10_SIT_TBUFFER	= D3D_SIT_TBUFFER,
        D3D10_SIT_TEXTURE	= D3D_SIT_TEXTURE,
        D3D10_SIT_SAMPLER	= D3D_SIT_SAMPLER,
        D3D11_SIT_UAV_RWTYPED	= D3D_SIT_UAV_RWTYPED,
        D3D11_SIT_STRUCTURED	= D3D_SIT_STRUCTURED,
        D3D11_SIT_UAV_RWSTRUCTURED	= D3D_SIT_UAV_RWSTRUCTURED,
        D3D11_SIT_BYTEADDRESS	= D3D_SIT_BYTEADDRESS,
        D3D11_SIT_UAV_RWBYTEADDRESS	= D3D_SIT_UAV_RWBYTEADDRESS,
        D3D11_SIT_UAV_APPEND_STRUCTURED	= D3D_SIT_UAV_APPEND_STRUCTURED,
        D3D11_SIT_UAV_CONSUME_STRUCTURED	= D3D_SIT_UAV_CONSUME_STRUCTURED,
        D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER	= D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER
    } 	D3D_SHADER_INPUT_TYPE;

typedef 
enum _D3D_SHADER_CBUFFER_FLAGS
    {
        D3D_CBF_USERPACKED	= 1,
        D3D10_CBF_USERPACKED	= D3D_CBF_USERPACKED,
        D3D_CBF_FORCE_DWORD	= 0x7fffffff
    } 	D3D_SHADER_CBUFFER_FLAGS;

typedef 
enum _D3D_CBUFFER_TYPE
    {
        D3D_CT_CBUFFER	= 0,
        D3D_CT_TBUFFER	= ( D3D_CT_CBUFFER + 1 ) ,
        D3D_CT_INTERFACE_POINTERS	= ( D3D_CT_TBUFFER + 1 ) ,
        D3D_CT_RESOURCE_BIND_INFO	= ( D3D_CT_INTERFACE_POINTERS + 1 ) ,
        D3D10_CT_CBUFFER	= D3D_CT_CBUFFER,
        D3D10_CT_TBUFFER	= D3D_CT_TBUFFER,
        D3D11_CT_CBUFFER	= D3D_CT_CBUFFER,
        D3D11_CT_TBUFFER	= D3D_CT_TBUFFER,
        D3D11_CT_INTERFACE_POINTERS	= D3D_CT_INTERFACE_POINTERS,
        D3D11_CT_RESOURCE_BIND_INFO	= D3D_CT_RESOURCE_BIND_INFO
    } 	D3D_CBUFFER_TYPE;

typedef 
enum D3D_NAME
    {
        D3D_NAME_UNDEFINED	= 0,
        D3D_NAME_POSITION	= 1,
        D3D_NAME_CLIP_DISTANCE	= 2,
        D3D_NAME_CULL_DISTANCE	= 3,
        D3D_NAME_RENDER_TARGET_ARRAY_INDEX	= 4,
        D3D_NAME_VIEWPORT_ARRAY_INDEX	= 5,
        D3D_NAME_VERTEX_ID	= 6,
        D3D_NAME_PRIMITIVE_ID	= 7,
        D3D_NAME_INSTANCE_ID	= 8,
        D3D_NAME_IS_FRONT_FACE	= 9,
        D3D_NAME_SAMPLE_INDEX	= 10,
        D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR	= 11,
        D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR	= 12,
        D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR	= 13,
        D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR	= 14,
        D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR	= 15,
        D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR	= 16,
        D3D_NAME_BARYCENTRICS	= 23,
        D3D_NAME_SHADINGRATE	= 24,
        D3D_NAME_CULLPRIMITIVE	= 25,
        D3D_NAME_TARGET	= 64,
        D3D_NAME_DEPTH	= 65,
        D3D_NAME_COVERAGE	= 66,
        D3D_NAME_DEPTH_GREATER_EQUAL	= 67,
        D3D_NAME_DEPTH_LESS_EQUAL	= 68,
        D3D_NAME_STENCIL_REF	= 69,
        D3D_NAME_INNER_COVERAGE	= 70,
        D3D10_NAME_UNDEFINED	= D3D_NAME_UNDEFINED,
        D3D10_NAME_POSITION	= D3D_NAME_POSITION,
        D3D10_NAME_CLIP_DISTANCE	= D3D_NAME_CLIP_DISTANCE,
        D3D10_NAME_CULL_DISTANCE	= D3D_NAME_CULL_DISTANCE,
        D3D10_NAME_RENDER_TARGET_ARRAY_INDEX	= D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
        D3D10_NAME_VIEWPORT_ARRAY_INDEX	= D3D_NAME_VIEWPORT_ARRAY_INDEX,
        D3D10_NAME_VERTEX_ID	= D3D_NAME_VERTEX_ID,
        D3D10_NAME_PRIMITIVE_ID	= D3D_NAME_PRIMITIVE_ID,
        D3D10_NAME_INSTANCE_ID	= D3D_NAME_INSTANCE_ID,
        D3D10_NAME_IS_FRONT_FACE	= D3D_NAME_IS_FRONT_FACE,
        D3D10_NAME_SAMPLE_INDEX	= D3D_NAME_SAMPLE_INDEX,
        D3D10_NAME_TARGET	= D3D_NAME_TARGET,
        D3D10_NAME_DEPTH	= D3D_NAME_DEPTH,
        D3D10_NAME_COVERAGE	= D3D_NAME_COVERAGE,
        D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR	= D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
        D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR	= D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
        D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR	= D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
        D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR	= D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
        D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR	= D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
        D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR	= D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
        D3D11_NAME_DEPTH_GREATER_EQUAL	= D3D_NAME_DEPTH_GREATER_EQUAL,
        D3D11_NAME_DEPTH_LESS_EQUAL	= D3D_NAME_DEPTH_LESS_EQUAL,
        D3D11_NAME_STENCIL_REF	= D3D_NAME_STENCIL_REF,
        D3D11_NAME_INNER_COVERAGE	= D3D_NAME_INNER_COVERAGE,
        D3D12_NAME_BARYCENTRICS	= D3D_NAME_BARYCENTRICS,
        D3D12_NAME_SHADINGRATE	= D3D_NAME_SHADINGRATE,
        D3D12_NAME_CULLPRIMITIVE	= D3D_NAME_CULLPRIMITIVE
    } 	D3D_NAME;

typedef 
enum D3D_RESOURCE_RETURN_TYPE
    {
        D3D_RETURN_TYPE_UNORM	= 1,
        D3D_RETURN_TYPE_SNORM	= 2,
        D3D_RETURN_TYPE_SINT	= 3,
        D3D_RETURN_TYPE_UINT	= 4,
        D3D_RETURN_TYPE_FLOAT	= 5,
        D3D_RETURN_TYPE_MIXED	= 6,
        D3D_RETURN_TYPE_DOUBLE	= 7,
        D3D_RETURN_TYPE_CONTINUED	= 8,
        D3D10_RETURN_TYPE_UNORM	= D3D_RETURN_TYPE_UNORM,
        D3D10_RETURN_TYPE_SNORM	= D3D_RETURN_TYPE_SNORM,
        D3D10_RETURN_TYPE_SINT	= D3D_RETURN_TYPE_SINT,
        D3D10_RETURN_TYPE_UINT	= D3D_RETURN_TYPE_UINT,
        D3D10_RETURN_TYPE_FLOAT	= D3D_RETURN_TYPE_FLOAT,
        D3D10_RETURN_TYPE_MIXED	= D3D_RETURN_TYPE_MIXED,
        D3D11_RETURN_TYPE_UNORM	= D3D_RETURN_TYPE_UNORM,
        D3D11_RETURN_TYPE_SNORM	= D3D_RETURN_TYPE_SNORM,
        D3D11_RETURN_TYPE_SINT	= D3D_RETURN_TYPE_SINT,
        D3D11_RETURN_TYPE_UINT	= D3D_RETURN_TYPE_UINT,
        D3D11_RETURN_TYPE_FLOAT	= D3D_RETURN_TYPE_FLOAT,
        D3D11_RETURN_TYPE_MIXED	= D3D_RETURN_TYPE_MIXED,
        D3D11_RETURN_TYPE_DOUBLE	= D3D_RETURN_TYPE_DOUBLE,
        D3D11_RETURN_TYPE_CONTINUED	= D3D_RETURN_TYPE_CONTINUED
    } 	D3D_RESOURCE_RETURN_TYPE;

typedef 
enum D3D_REGISTER_COMPONENT_TYPE
    {
        D3D_REGISTER_COMPONENT_UNKNOWN	= 0,
        D3D_REGISTER_COMPONENT_UINT32	= 1,
        D3D_REGISTER_COMPONENT_SINT32	= 2,
        D3D_REGISTER_COMPONENT_FLOAT32	= 3,
        D3D10_REGISTER_COMPONENT_UNKNOWN	= D3D_REGISTER_COMPONENT_UNKNOWN,
        D3D10_REGISTER_COMPONENT_UINT32	= D3D_REGISTER_COMPONENT_UINT32,
        D3D10_REGISTER_COMPONENT_SINT32	= D3D_REGISTER_COMPONENT_SINT32,
        D3D10_REGISTER_COMPONENT_FLOAT32	= D3D_REGISTER_COMPONENT_FLOAT32
    } 	D3D_REGISTER_COMPONENT_TYPE;

typedef 
enum D3D_TESSELLATOR_DOMAIN
    {
        D3D_TESSELLATOR_DOMAIN_UNDEFINED	= 0,
        D3D_TESSELLATOR_DOMAIN_ISOLINE	= 1,
        D3D_TESSELLATOR_DOMAIN_TRI	= 2,
        D3D_TESSELLATOR_DOMAIN_QUAD	= 3,
        D3D11_TESSELLATOR_DOMAIN_UNDEFINED	= D3D_TESSELLATOR_DOMAIN_UNDEFINED,
        D3D11_TESSELLATOR_DOMAIN_ISOLINE	= D3D_TESSELLATOR_DOMAIN_ISOLINE,
        D3D11_TESSELLATOR_DOMAIN_TRI	= D3D_TESSELLATOR_DOMAIN_TRI,
        D3D11_TESSELLATOR_DOMAIN_QUAD	= D3D_TESSELLATOR_DOMAIN_QUAD
    } 	D3D_TESSELLATOR_DOMAIN;

typedef 
enum D3D_TESSELLATOR_PARTITIONING
    {
        D3D_TESSELLATOR_PARTITIONING_UNDEFINED	= 0,
        D3D_TESSELLATOR_PARTITIONING_INTEGER	= 1,
        D3D_TESSELLATOR_PARTITIONING_POW2	= 2,
        D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD	= 3,
        D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN	= 4,
        D3D11_TESSELLATOR_PARTITIONING_UNDEFINED	= D3D_TESSELLATOR_PARTITIONING_UNDEFINED,
        D3D11_TESSELLATOR_PARTITIONING_INTEGER	= D3D_TESSELLATOR_PARTITIONING_INTEGER,
        D3D11_TESSELLATOR_PARTITIONING_POW2	= D3D_TESSELLATOR_PARTITIONING_POW2,
        D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD	= D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
        D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN	= D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
    } 	D3D_TESSELLATOR_PARTITIONING;

typedef 
enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
    {
        D3D_TESSELLATOR_OUTPUT_UNDEFINED	= 0,
        D3D_TESSELLATOR_OUTPUT_POINT	= 1,
        D3D_TESSELLATOR_OUTPUT_LINE	= 2,
        D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW	= 3,
        D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW	= 4,
        D3D11_TESSELLATOR_OUTPUT_UNDEFINED	= D3D_TESSELLATOR_OUTPUT_UNDEFINED,
        D3D11_TESSELLATOR_OUTPUT_POINT	= D3D_TESSELLATOR_OUTPUT_POINT,
        D3D11_TESSELLATOR_OUTPUT_LINE	= D3D_TESSELLATOR_OUTPUT_LINE,
        D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW	= D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
        D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW	= D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
    } 	D3D_TESSELLATOR_OUTPUT_PRIMITIVE;

typedef 
enum D3D_MIN_PRECISION
    {
        D3D_MIN_PRECISION_DEFAULT	= 0,
        D3D_MIN_PRECISION_FLOAT_16	= 1,
        D3D_MIN_PRECISION_FLOAT_2_8	= 2,
        D3D_MIN_PRECISION_RESERVED	= 3,
        D3D_MIN_PRECISION_SINT_16	= 4,
        D3D_MIN_PRECISION_UINT_16	= 5,
        D3D_MIN_PRECISION_ANY_16	= 0xf0,
        D3D_MIN_PRECISION_ANY_10	= 0xf1
    } 	D3D_MIN_PRECISION;

typedef 
enum D3D_INTERPOLATION_MODE
    {
        D3D_INTERPOLATION_UNDEFINED	= 0,
        D3D_INTERPOLATION_CONSTANT	= 1,
        D3D_INTERPOLATION_LINEAR	= 2,
        D3D_INTERPOLATION_LINEAR_CENTROID	= 3,
        D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE	= 4,
        D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID	= 5,
        D3D_INTERPOLATION_LINEAR_SAMPLE	= 6,
        D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE	= 7
    } 	D3D_INTERPOLATION_MODE;

typedef 
enum _D3D_PARAMETER_FLAGS
    {
        D3D_PF_NONE	= 0,
        D3D_PF_IN	= 0x1,
        D3D_PF_OUT	= 0x2,
        D3D_PF_FORCE_DWORD	= 0x7fffffff
    } 	D3D_PARAMETER_FLAGS;

typedef 
enum D3D_FORMAT_LAYOUT
    {
        D3DFL_STANDARD	= 0,
        D3DFL_CUSTOM	= -1
    } 	D3D_FORMAT_LAYOUT;

typedef 
enum D3D_FORMAT_TYPE_LEVEL
    {
        D3DFTL_NO_TYPE	= 0,
        D3DFTL_PARTIAL_TYPE	= -2,
        D3DFTL_FULL_TYPE	= -1
    } 	D3D_FORMAT_TYPE_LEVEL;

typedef 
enum D3D_FORMAT_COMPONENT_NAME
    {
        D3DFCN_R	= -4,
        D3DFCN_G	= -3,
        D3DFCN_B	= -2,
        D3DFCN_A	= -1,
        D3DFCN_D	= 0,
        D3DFCN_S	= 1,
        D3DFCN_X	= 2
    } 	D3D_FORMAT_COMPONENT_NAME;

typedef 
enum D3D_FORMAT_COMPONENT_INTERPRETATION
    {
        D3DFCI_TYPELESS	= 0,
        D3DFCI_FLOAT	= -4,
        D3DFCI_SNORM	= -3,
        D3DFCI_UNORM	= -2,
        D3DFCI_SINT	= -1,
        D3DFCI_UINT	= 1,
        D3DFCI_UNORM_SRGB	= 2,
        D3DFCI_BIASED_FIXED_2_8	= 3
    } 	D3D_FORMAT_COMPONENT_INTERPRETATION;

DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);
DEFINE_GUID(WKPDID_D3DDebugObjectNameW,0x4cca5fd8,0x921f,0x42c8,0x85,0x66,0x70,0xca,0xf2,0xa9,0xb7,0x41);
DEFINE_GUID(WKPDID_CommentStringW,0xd0149dc0,0x90e8,0x4ec8,0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2);
DEFINE_GUID(WKPDID_D3D12UniqueObjectId, 0x1b39de15, 0xec04, 0x4bae, 0xba, 0x4d, 0x8c, 0xef, 0x79, 0xfc, 0x04, 0xc1);
#define D3D_SET_OBJECT_NAME_N_A(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectName, Chars, pName)
#define D3D_SET_OBJECT_NAME_A(pObject, pName) D3D_SET_OBJECT_NAME_N_A(pObject, lstrlenA(pName), pName)
#define D3D_SET_OBJECT_NAME_N_W(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectNameW, Chars*2, pName)
#define D3D_SET_OBJECT_NAME_W(pObject, pName) D3D_SET_OBJECT_NAME_N_W(pObject, wcslen(pName), pName)
#define D3D_COMPONENT_MASK_X   1
#define D3D_COMPONENT_MASK_Y   2
#define D3D_COMPONENT_MASK_Z   4
#define D3D_COMPONENT_MASK_W   8
DEFINE_GUID(D3D_TEXTURE_LAYOUT_ROW_MAJOR,0xb5dc234f,0x72bb,0x4bec,0x97,0x05,0x8c,0xf2,0x58,0xdf,0x6b,0x6c);
DEFINE_GUID(D3D_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE,0x4c0f29e3,0x3f5f,0x4d35,0x84,0xc9,0xbc,0x09,0x83,0xb6,0x2c,0x28);


extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_s_ifspec;

/* Additional Prototypes for ALL interfaces */

/* end of Additional Prototypes */

#ifdef __cplusplus
}
#endif

#endif