/*
* Copyright (c) 2023 - 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_FRAME_MODULE_H_
#define _TVG_FRAME_MODULE_H_
#include "tvgLoadModule.h"
namespace tvg
{
class FrameModule: public ImageLoader
{
public:
float segmentBegin = 0.0f;
float segmentEnd = 1.0f;
FrameModule(FileType type) : ImageLoader(type) {}
virtual ~FrameModule() {}
virtual bool frame(float no) = 0; //set the current frame number
virtual float totalFrame() = 0; //return the total frame count
virtual float curFrame() = 0; //return the current frame number
virtual float duration() = 0; //return the animation duration in seconds
void segment(float* begin, float* end)
{
if (begin) *begin = segmentBegin;
if (end) *end = segmentEnd;
}
void segment(float begin, float end)
{
segmentBegin = begin;
segmentEnd = end;
}
virtual bool animatable() override { return true; }
};
}
#endif //_TVG_FRAME_MODULE_H_