/**************************************************************************/
/* net_socket_android.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
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/* The above copyright notice and this permission notice shall be */
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#ifndef NET_SOCKET_ANDROID_H
#define NET_SOCKET_ANDROID_H
#include "drivers/unix/net_socket_posix.h"
#include <jni.h>
/**
* Specialized NetSocket implementation for Android.
*
* Some devices requires Android-specific code to acquire a MulticastLock
* before sockets are allowed to receive broadcast and multicast packets.
* This implementation calls into Java code and automatically acquire/release
* the lock when broadcasting is enabled/disabled on a socket, or that socket
* joins/leaves a multicast group.
*/
class NetSocketAndroid : public NetSocketPosix {
private:
static jobject net_utils;
static jclass cls;
static jmethodID _multicast_lock_acquire;
static jmethodID _multicast_lock_release;
bool wants_broadcast = false;
int multicast_groups = 0;
static void multicast_lock_acquire();
static void multicast_lock_release();
protected:
static NetSocket *_create_func();
public:
static void make_default();
static void setup(jobject p_net_utils);
static void terminate();
virtual void close();
virtual Error set_broadcasting_enabled(bool p_enabled);
virtual Error join_multicast_group(const IPAddress &p_multi_address, const String &p_if_name);
virtual Error leave_multicast_group(const IPAddress &p_multi_address, const String &p_if_name);
NetSocketAndroid() {}
~NetSocketAndroid();
};
#endif // NET_SOCKET_ANDROID_H