godot/platform/ios/display_layer.h

/**************************************************************************/
/*  display_layer.h                                                       */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
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#import <OpenGLES/EAGLDrawable.h>
#import <QuartzCore/QuartzCore.h>

@protocol DisplayLayer <NSObject>

- (void)startRenderDisplayLayer;
- (void)stopRenderDisplayLayer;
- (void)initializeDisplayLayer;
- (void)layoutDisplayLayer;

@end

// An ugly workaround for iOS simulator
#if defined(TARGET_OS_SIMULATOR) && TARGET_OS_SIMULATOR
#if defined(__IPHONE_13_0)
API_AVAILABLE(ios(13.0))
@interface GodotMetalLayer : CAMetalLayer <DisplayLayer>
#else
@interface GodotMetalLayer : CALayer <DisplayLayer>
#endif
#else
@interface GodotMetalLayer : CAMetalLayer <DisplayLayer>
#endif
@end

API_DEPRECATED("OpenGLES is deprecated", ios(2.0, 12.0))
@interface GodotOpenGLLayer : CAEAGLLayer <DisplayLayer>

@end