godot/platform/ios/ios.h

/**************************************************************************/
/*  ios.h                                                                 */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef IOS_H
#define IOS_H

#include "core/object/class_db.h"

#import <CoreHaptics/CoreHaptics.h>

class iOS : public Object {
	GDCLASS(iOS, Object);

	static void _bind_methods();

private:
	CHHapticEngine *haptic_engine API_AVAILABLE(ios(13)) = nullptr;

	CHHapticEngine *get_haptic_engine_instance() API_AVAILABLE(ios(13));
	void start_haptic_engine();
	void stop_haptic_engine();

public:
	static void alert(const char *p_alert, const char *p_title);

	bool supports_haptic_engine();
	void vibrate_haptic_engine(float p_duration_seconds, float p_amplitude);

	String get_model() const;
	String get_rate_url(int p_app_id) const;

	iOS();
};

#endif // IOS_H