godot/platform/linuxbsd/SCsub

#!/usr/bin/env python

Import("env")

import platform_linuxbsd_builders

common_linuxbsd = [
    "crash_handler_linuxbsd.cpp",
    "os_linuxbsd.cpp",
    "joypad_linux.cpp",
    "freedesktop_portal_desktop.cpp",
    "freedesktop_screensaver.cpp",
]

if env["use_sowrap"]:
    common_linuxbsd.append("xkbcommon-so_wrap.c")

if env["x11"]:
    common_linuxbsd += SConscript("x11/SCsub")

if env["wayland"]:
    common_linuxbsd += SConscript("wayland/SCsub")

if env["speechd"]:
    common_linuxbsd.append("tts_linux.cpp")
    if env["use_sowrap"]:
        common_linuxbsd.append("speechd-so_wrap.c")

if env["fontconfig"]:
    if env["use_sowrap"]:
        common_linuxbsd.append("fontconfig-so_wrap.c")

if env["udev"]:
    if env["use_sowrap"]:
        common_linuxbsd.append("libudev-so_wrap.c")

if env["dbus"]:
    if env["use_sowrap"]:
        common_linuxbsd.append("dbus-so_wrap.c")

prog = env.add_program("#bin/godot", ["godot_linuxbsd.cpp"] + common_linuxbsd)

if env["debug_symbols"] and env["separate_debug_symbols"]:
    env.AddPostAction(prog, env.Run(platform_linuxbsd_builders.make_debug_linuxbsd))