godot/misc/dist/html/editor.html

<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no">
		<meta name="author" content="Godot Engine">
		<meta name="description" content="Use the Godot Engine editor directly in your web browser, without having to install anything.">
		<meta name="mobile-web-app-capable" content="yes">
		<meta name="apple-mobile-web-app-capable" content="yes">
		<meta name="application-name" content="Godot">
		<meta name="apple-mobile-web-app-title" content="Godot">
		<meta name="theme-color" content="#202531">
		<meta name="msapplication-navbutton-color" content="#202531">
		<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
		<meta name="msapplication-starturl" content="/latest">
		<meta property="og:site_name" content="Godot Engine Web Editor">
		<meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/">
		<meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine">
		<meta property="og:description" name="twitter:description" content="Use the Godot Engine editor directly in your web browser, without having to install anything.">
		<meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png">
		<meta property="og:type" content="website">
		<meta name="twitter:card" content="summary">
		<link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png">
		<link rel="apple-touch-icon" type="image/png" href="favicon.png">
		<link rel="manifest" href="manifest.json">
		<title>Godot Engine Web Editor (___GODOT_VERSION___)</title>
		<style>
*:focus {
	/* More visible outline for better keyboard navigation. */
	outline: 0.125rem solid hsl(220, 100%, 62.5%);
	/* Make the outline always appear above other elements. */
	/* Otherwise, one of its sides can be hidden by tabs in the Download and More layouts. */
	position: relative;
}

body {
	touch-action: none;
	font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
	margin: 0;
	border: 0 none;
	padding: 0;
	text-align: center;
	background-color: #333b4f;
	overflow: hidden;
}

a {
	color: hsl(205, 100%, 75%);
	text-decoration-color: hsla(205, 100%, 75%, 0.3);
	text-decoration-thickness: 0.125rem;
}

a:hover {
	filter: brightness(117.5%);
}

a:active {
	filter: brightness(82.5%);
}

.welcome-modal {
	display: none;
	position: fixed;
	z-index: 1;
	left: 0;
	top: 0;
	width: 100%;
	height: 100%;
	overflow: auto;
	background-color: hsla(0, 0%, 0%, 0.5);
	text-align: left;
}

.welcome-modal-title {
	text-align: center;
}

.welcome-modal-content {
	background-color: #333b4f;
	box-shadow: 0 0.25rem 0.25rem hsla(0, 0%, 0%, 0.5);
	line-height: 1.5;
	max-width: 38rem;
	margin: 4rem auto 0 auto;
	color: white;
	border-radius: 0.5rem;
	padding: 1rem 1rem 2rem 1rem;
}

#tabs-buttons {
	/* Match the default background color of the editor window for a seamless appearance. */
	background-color: #202531;
}

#tab-game {
	/* Use a pure black background to better distinguish the running project */
	/* from the editor window, and to use a more neutral background color (no tint). */
	background-color: black;
	/* Make the background span the entire page height. */
	min-height: 100vh;
}

#canvas, #gameCanvas {
	display: block;
	margin: 0;
	color: white;
}

/* Don't show distracting focus outlines for the main tabs' contents. */
#tab-editor canvas:focus,
#tab-game canvas:focus,
#canvas:focus,
#gameCanvas:focus {
	outline: none;
}

.godot {
	color: #e0e0e0;
	background-color: #3b3943;
	background-image: linear-gradient(to bottom, #403e48, #35333c);
	border: 1px solid #45434e;
	box-shadow: 0 0 1px 1px #2f2d35;
}

.btn {
	appearance: none;
	color: #e0e0e0;
	background-color: #262c3b;
	border: 1px solid #202531;
	padding: 0.5rem 1rem;
	margin: 0 0.5rem;
}

.btn:not(:disabled):hover {
	color: #e0e1e5;
	border-color: #666c7b;
}

.btn:active {
	border-color: #699ce8;
	color: #699ce8;
}

.btn:disabled {
	color: #aaa;
	border-color: #242937;
}

.btn.tab-btn {
	padding: 0.3rem 1rem;
}

.btn.close-btn {
	padding: 0.3rem 1rem;
	margin-left: -0.75rem;
	font-weight: 700;
}

/* Status display */

#status {
	position: absolute;
	left: 0;
	top: 0;
	right: 0;
	bottom: 0;
	display: flex;
	justify-content: center;
	align-items: center;
	/* don't consume click events - make children visible explicitly */
	visibility: hidden;
}

#status-progress {
	width: 366px;
	height: 7px;
	background-color: #38363A;
	border: 1px solid #444246;
	padding: 1px;
	box-shadow: 0 0 2px 1px #1B1C22;
	border-radius: 2px;
	visibility: visible;
}

@media only screen and (orientation:portrait) {
	#status-progress {
		width: 61.8%;
	}
}

#status-progress-inner {
	height: 100%;
	width: 0;
	box-sizing: border-box;
	transition: width 0.5s linear;
	background-color: #202020;
	border: 1px solid #222223;
	box-shadow: 0 0 1px 1px #27282E;
	border-radius: 3px;
}

#status-indeterminate {
	visibility: visible;
	position: relative;
}

#status-indeterminate > div {
	width: 4.5px;
	height: 0;
	border-style: solid;
	border-width: 9px 3px 0 3px;
	border-color: #2b2b2b transparent transparent transparent;
	transform-origin: center 21px;
	position: absolute;
}

#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }

#status-notice {
	margin: 0 100px;
	line-height: 1.3;
	visibility: visible;
	padding: 4px 6px;
}
		</style>
	</head>
	<body>
		<div
			id="welcome-modal"
			class="welcome-modal"
			role="dialog"
			aria-labelledby="welcome-modal-title"
			aria-describedby="welcome-modal-description"
			onclick="if (event.target === this) closeWelcomeModal(false)"
		>
			<div class="welcome-modal-content">
				<h2 id="welcome-modal-title" class="welcome-modal-title">Important - Please read before continuing</h2>
				<div id="welcome-modal-description">
					<p>
						The Godot Web Editor has some limitations compared to the native version.
						Its main focus is education and experimentation;
						<strong>it is not recommended for production</strong>.
					</p>
					<p>
						Refer to the
						<a
							href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html"
							target="_blank"
							rel="noopener"
						>Web editor documentation</a> for usage instructions and limitations.
					</p>
				</div>
				<div id="welcome-modal-missing-description" style="display: none">
					<p>
						<strong>The following features required by the Godot Web Editor are missing:</strong>
					</p>
					<ul id="welcome-modal-missing-list">
					</ul>
					<p>
						If you are self-hosting the web editor,
						refer to
						<a
							href="https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_web.html"
							target="_blank"
							rel="noopener"
						>Exporting for the Web</a> for more information.
					</p>
				</div>
				<div style="text-align: center">
					<button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem">
						OK, don't show again
					</button>
				</div>
			</div>
		</div>
		<div id="tabs-buttons">
			<button id="btn-tab-loader" class="btn tab-btn" onclick="showTab('loader')">Loader</button>
			<button id="btn-tab-editor" class="btn tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button>
			<button id="btn-close-editor" class="btn close-btn" disabled="disabled" onclick="closeEditor()">×</button>
			<button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button>
			<button id="btn-close-game" class="btn close-btn" disabled="disabled" onclick="closeGame()">×</button>
			<button id="btn-tab-update" class="btn tab-btn" style="display: none;">Update</button>
		</div>
		<div id="tabs">
			<div id="tab-loader">
				<div style="color: #e0e0e0;" id="persistence">
					<br >
					<img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: min(85%, 50vh); max-height: 250px">
					<br >
					___GODOT_VERSION___
					<br >
					<a href="releases/">Need an old version?</a>
					<br >
					<br >
					<br >
					<label for="videoMode" style="margin-right: 1rem">Video driver:</label>
					<select id="videoMode">
						<option value="" selected="selected">Auto</option>
						<option value="opengl3">WebGL 2</option>
					</select>
					<br >
					<br >
					<label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label>
					<input id="zip-file" type="file" name="files" style="margin-bottom: 1rem">
					<br >
					<a href="demo.zip">(Try this for example)</a>
					<br >
					<br >
					<button id="startButton" class="btn" style="margin-bottom: 4rem; font-weight: 700">Start Godot editor</button>
					<br >
					<button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button>
					<br >
					<a href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html">Web editor documentation</a>
				</div>
			</div>
			<div id="tab-editor" style="display: none;">
				<canvas id="editor-canvas" tabindex="1">
					HTML5 canvas appears to be unsupported in the current browser.<br >
					Please try updating or use a different browser.
				</canvas>
			</div>
			<div id="tab-game" style="display: none;">
				<canvas id="game-canvas" tabindex="2">
					HTML5 canvas appears to be unsupported in the current browser.<br >
					Please try updating or use a different browser.
				</canvas>
			</div>
			<div id="tab-status" style="display: none;">
				<div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();">
					<div id="status-progress-inner"></div>
				</div>
				<div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();">
					<div></div>
					<div></div>
					<div></div>
					<div></div>
					<div></div>
					<div></div>
					<div></div>
					<div></div>
				</div>
				<div id="status-notice" class="godot" style="display: none;"></div>
			</div>
		</div>
		<script>
window.addEventListener('load', () => {
	function notifyUpdate(sw) {
		const btn = document.getElementById('btn-tab-update');
		btn.onclick = function () {
			if (!window.confirm('Are you sure you want to update?\nClicking "OK" will reload all active instances!')) {
				return;
			}
			sw.postMessage('update');
			btn.innerHTML = 'Updating...';
			btn.disabled = true;
		};
		btn.style.display = '';
	}
	if ('serviceWorker' in navigator) {
		navigator.serviceWorker.register('service.worker.js').then(function (reg) {
			if (reg.waiting) {
				notifyUpdate(reg.waiting);
			}
			reg.addEventListener('updatefound', function () {
				const update = reg.installing;
				update.addEventListener('statechange', function () {
					if (update.state === 'installed') {
						// It's a new install, claim and perform aggressive caching.
						if (!reg.active) {
							update.postMessage('claim');
						} else {
							notifyUpdate(update);
						}
					}
				});
			});
		});
	}

	const missing = Engine.getMissingFeatures({
		threads: ___GODOT_THREADS_ENABLED___,
	});
	if (missing.length) {
		// Display error dialog as threading support is required for the editor.
		document.getElementById('startButton').disabled = 'disabled';
		document.getElementById('welcome-modal-description').style.display = 'none';
		document.getElementById('welcome-modal-missing-description').style.display = 'block';
		document.getElementById('welcome-modal-dismiss').style.display = 'none';
		const list = document.getElementById('welcome-modal-missing-list');
		for (let i = 0; i < missing.length; i++) {
			const node = document.createElement('li');
			node.innerText = missing[i];
			list.appendChild(node);
		}
	}

	if (missing.length || localStorage.getItem('welcomeModalDismissed') !== 'true') {
		document.getElementById('welcome-modal').style.display = 'block';
		document.getElementById('welcome-modal-dismiss').focus();
	}
});

function closeWelcomeModal(dontShowAgain) { // eslint-disable-line no-unused-vars
	document.getElementById('welcome-modal').style.display = 'none';
	if (dontShowAgain) {
		localStorage.setItem('welcomeModalDismissed', 'true');
	}
}
		</script>
		<script src="godot.editor.js"></script>
		<script>
let editor = null;
let game = null;
let setStatusMode;
let setStatusNotice;
let video_driver = '';

function clearPersistence() { // eslint-disable-line no-unused-vars
	function deleteDB(path) {
		return new Promise(function (resolve, reject) {
			const req = indexedDB.deleteDatabase(path);
			req.onsuccess = function () {
				resolve();
			};
			req.onerror = function (err) {
				reject(err);
			};
			req.onblocked = function (err) {
				reject(err);
			};
		});
	}
	if (!window.confirm('Are you sure you want to delete all the locally stored files?\nClicking "OK" will permanently remove your projects and editor settings!')) {
		return;
	}
	Promise.all([
		deleteDB('/home/web_user'),
	]).then(function (results) {
		alert('Done.');
	}).catch(function (err) {
		alert('Error deleting local files. Please retry after reloading the page.');
	});
}

function selectVideoMode() {
	const select = document.getElementById('videoMode');
	video_driver = select.selectedOptions[0].value;
}

const tabs = [
	document.getElementById('tab-loader'),
	document.getElementById('tab-editor'),
	document.getElementById('tab-game'),
];
function showTab(name) {
	tabs.forEach(function (elem) {
		if (elem.id === `tab-${name}`) {
			elem.style.display = 'block';
			if (name === 'editor' || name === 'game') {
				const canvas = document.getElementById(`${name}-canvas`);
				canvas.focus();
			}
		} else {
			elem.style.display = 'none';
		}
	});
}

function setButtonEnabled(id, enabled) {
	if (enabled) {
		document.getElementById(id).disabled = '';
	} else {
		document.getElementById(id).disabled = 'disabled';
	}
}

function setLoaderEnabled(enabled) {
	setButtonEnabled('btn-tab-loader', enabled);
	setButtonEnabled('btn-tab-editor', !enabled);
	setButtonEnabled('btn-close-editor', !enabled);
}

function setGameTabEnabled(enabled) {
	setButtonEnabled('btn-tab-game', enabled);
	setButtonEnabled('btn-close-game', enabled);
}

function closeGame() {
	if (game) {
		game.requestQuit();
	}
}

function closeEditor() { // eslint-disable-line no-unused-vars
	closeGame();
	if (editor) {
		editor.requestQuit();
	}
}

function startEditor(zip) {
	const INDETERMINATE_STATUS_STEP_MS = 100;
	const persistentPaths = ['/home/web_user'];

	let editorCanvas = document.getElementById('editor-canvas');
	let gameCanvas = document.getElementById('game-canvas');
	const statusProgress = document.getElementById('status-progress');
	const statusProgressInner = document.getElementById('status-progress-inner');
	const statusIndeterminate = document.getElementById('status-indeterminate');
	const statusNotice = document.getElementById('status-notice');
	const headerDiv = document.getElementById('tabs-buttons');

	let initializing = true;
	let statusMode = 'hidden';

	showTab('status');

	let animationCallbacks = [];
	function animate(time) {
		animationCallbacks.forEach((callback) => callback(time));
		requestAnimationFrame(animate);
	}
	requestAnimationFrame(animate);

	let lastScale = 0;
	let lastWidth = 0;
	let lastHeight = 0;
	function adjustCanvasDimensions() {
		const scale = window.devicePixelRatio || 1;
		const headerHeight = headerDiv.offsetHeight + 1;
		const width = window.innerWidth;
		const height = window.innerHeight - headerHeight;
		if (lastScale !== scale || lastWidth !== width || lastHeight !== height) {
			editorCanvas.width = width * scale;
			editorCanvas.height = height * scale;
			editorCanvas.style.width = `${width}px`;
			editorCanvas.style.height = `${height}px`;
			lastScale = scale;
			lastWidth = width;
			lastHeight = height;
		}
	}
	animationCallbacks.push(adjustCanvasDimensions);
	adjustCanvasDimensions();

	function replaceCanvas(from) {
		const out = document.createElement('canvas');
		out.id = from.id;
		out.tabIndex = from.tabIndex;
		from.parentNode.replaceChild(out, from);
		lastScale = 0;
		return out;
	}

	function animateStatusIndeterminate(ms) {
		const i = Math.floor((ms / INDETERMINATE_STATUS_STEP_MS) % 8);
		if (statusIndeterminate.children[i].style.borderTopColor === '') {
			Array.prototype.slice.call(statusIndeterminate.children).forEach((child) => {
				child.style.borderTopColor = '';
			});
			statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
		}
	}

	setStatusMode = function (mode) {
		if (statusMode === mode || !initializing) {
			return;
		}
		[statusProgress, statusIndeterminate, statusNotice].forEach((elem) => {
			elem.style.display = 'none';
		});
		animationCallbacks = animationCallbacks.filter(function (value) {
			return (value !== animateStatusIndeterminate);
		});
		switch (mode) {
		case 'progress':
			statusProgress.style.display = 'block';
			break;
		case 'indeterminate':
			statusIndeterminate.style.display = 'block';
			animationCallbacks.push(animateStatusIndeterminate);
			break;
		case 'notice':
			statusNotice.style.display = 'block';
			break;
		case 'hidden':
			break;
		default:
			throw new Error('Invalid status mode');
		}
		statusMode = mode;
	};

	setStatusNotice = function (text) {
		while (statusNotice.lastChild) {
			statusNotice.removeChild(statusNotice.lastChild);
		}
		const lines = text.split('\n');
		lines.forEach((line) => {
			statusNotice.appendChild(document.createTextNode(line));
			statusNotice.appendChild(document.createElement('br'));
		});
	};

	const gameConfig = {
		'persistentPaths': persistentPaths,
		'unloadAfterInit': false,
		'canvas': gameCanvas,
		'canvasResizePolicy': 1,
		'onExit': function () {
			gameCanvas = replaceCanvas(gameCanvas);
			setGameTabEnabled(false);
			showTab('editor');
			game = null;
		},
	};

	let OnEditorExit = function () {
		showTab('loader');
		setLoaderEnabled(true);
	};
	function Execute(args) {
		const is_editor = args.filter(function (v) {
			return v === '--editor' || v === '-e';
		}).length !== 0;
		const is_project_manager = args.filter(function (v) {
			return v === '--project-manager';
		}).length !== 0;
		const is_game = !is_editor && !is_project_manager;
		if (video_driver) {
			args.push('--rendering-driver', video_driver);
		}

		if (is_game) {
			if (game) {
				console.error('A game is already running. Close it first');
				return;
			}
			setGameTabEnabled(true);
			game = new Engine(gameConfig);
			showTab('game');
			game.init().then(function () {
				requestAnimationFrame(function () {
					game.start({ 'args': args, 'canvas': gameCanvas }).then(function () {
						gameCanvas.focus();
					});
				});
			});
		} else { // New editor instances will be run in the same canvas. We want to wait for it to exit.
			OnEditorExit = function (code) {
				setLoaderEnabled(true);
				setTimeout(function () {
					editor.init().then(function () {
						setLoaderEnabled(false);
						OnEditorExit = function () {
							showTab('loader');
							setLoaderEnabled(true);
						};
						editor.start({ 'args': args, 'persistentDrops': is_project_manager, 'canvas': editorCanvas });
					});
				}, 0);
				OnEditorExit = null;
			};
		}
	}

	const editorConfig = {
		'unloadAfterInit': false,
		'onProgress': function progressFunction(current, total) {
			if (total > 0) {
				statusProgressInner.style.width = `${(current / total) * 100}%`;
				setStatusMode('progress');
				if (current === total) {
					// wait for progress bar animation
					setTimeout(() => {
						setStatusMode('indeterminate');
					}, 100);
				}
			} else {
				setStatusMode('indeterminate');
			}
		},
		'canvas': editorCanvas,
		'canvasResizePolicy': 0,
		'onExit': function () {
			editorCanvas = replaceCanvas(editorCanvas);
			if (OnEditorExit) {
				OnEditorExit();
			}
		},
		'onExecute': Execute,
		'persistentPaths': persistentPaths,
	};
	editor = new Engine(editorConfig);

	function displayFailureNotice(err) {
		console.error(err);
		if (err instanceof Error) {
			setStatusNotice(err.message);
		} else if (typeof err === 'string') {
			setStatusNotice(err);
		} else {
			setStatusNotice('An unknown error occured');
		}
		setStatusMode('notice');
		initializing = false;
	}

	if (!Engine.isWebGLAvailable()) {
		displayFailureNotice('WebGL not available');
	} else {
		setStatusMode('indeterminate');
		editor.init('godot.editor').then(function () {
			if (zip) {
				editor.copyToFS('/tmp/preload.zip', zip);
			}
			try {
				// Avoid user creating project in the persistent root folder.
				editor.copyToFS('/home/web_user/keep', new Uint8Array());
			} catch (e) {
				// File exists
			}
			selectVideoMode();
			showTab('editor');
			setLoaderEnabled(false);
			const args = ['--project-manager', '--single-window'];
			if (video_driver) {
				args.push('--rendering-driver', video_driver);
			}
			editor.start({ 'args': args, 'persistentDrops': true }).then(function () {
				setStatusMode('hidden');
				initializing = false;
			});
		}).catch(displayFailureNotice);
	}
}

function preloadZip(target) {
	return new Promise(function (resolve, reject) {
		if (target.files.length > 0) {
			target.files[0].arrayBuffer().then(function (data) {
				resolve(data);
			});
		} else {
			resolve();
		}
	});
}

document.getElementById('startButton').onclick = function () {
	preloadZip(document.getElementById('zip-file')).then(function (zip) {
		startEditor(zip);
	});
};
		</script>
	</body>
</html>