layout(push_constant, std430) uniform PushConstant {
ivec2 source_size;
ivec2 dest_size;
float exposure_adjust;
float min_luminance;
float max_luminance;
uint pad1;
}
settings;
layout(push_constant, std430) uniform PushConstant {
ivec2 source_size;
ivec2 dest_size;
float exposure_adjust;
float min_luminance;
float max_luminance;
uint pad1;
}
settings;