godot/doc/classes/VisualShaderNodeParameterRef.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParameterRef" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A reference to an existing [VisualShaderNodeParameter].
	</brief_description>
	<description>
		Creating a reference to a [VisualShaderNodeParameter] allows you to reuse this parameter in different shaders or shader stages easily.
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="parameter_name" type="String" setter="set_parameter_name" getter="get_parameter_name" default="&quot;[None]&quot;">
			The name of the parameter which this reference points to.
		</member>
	</members>
</class>