godot/doc/classes/VisualShaderNodeTransformFunc.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformFunc" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Computes a [Transform3D] function within the visual shader graph.
	</brief_description>
	<description>
		Computes an inverse or transpose function on the provided [Transform3D].
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeTransformFunc.Function" default="0">
			The function to be computed. See [enum Function] for options.
		</member>
	</members>
	<constants>
		<constant name="FUNC_INVERSE" value="0" enum="Function">
			Perform the inverse operation on the [Transform3D] matrix.
		</constant>
		<constant name="FUNC_TRANSPOSE" value="1" enum="Function">
			Perform the transpose operation on the [Transform3D] matrix.
		</constant>
		<constant name="FUNC_MAX" value="2" enum="Function">
			Represents the size of the [enum Function] enum.
		</constant>
	</constants>
</class>