godot/doc/classes/StatusIndicator.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="StatusIndicator" inherits="Node" keywords="tray" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Application status indicator (aka notification area icon).
		[b]Note:[/b] Status indicator is implemented on macOS and Windows.
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="get_rect" qualifiers="const">
			<return type="Rect2" />
			<description>
				Returns the status indicator rectangle in screen coordinates. If this status indicator is not visible, returns an empty [Rect2].
			</description>
		</method>
	</methods>
	<members>
		<member name="icon" type="Texture2D" setter="set_icon" getter="get_icon">
			Status indicator icon.
		</member>
		<member name="menu" type="NodePath" setter="set_menu" getter="get_menu" default="NodePath(&quot;&quot;)">
			Status indicator native popup menu. If this is set, the [signal pressed] signal is not emitted.
			[b]Note:[/b] Native popup is only supported if [NativeMenu] supports [constant NativeMenu.FEATURE_POPUP_MENU] feature.
		</member>
		<member name="tooltip" type="String" setter="set_tooltip" getter="get_tooltip" default="&quot;&quot;">
			Status indicator tooltip.
		</member>
		<member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true">
			If [code]true[/code], the status indicator is visible.
		</member>
	</members>
	<signals>
		<signal name="pressed">
			<param index="0" name="mouse_button" type="int" />
			<param index="1" name="mouse_position" type="Vector2i" />
			<description>
				Emitted when the status indicator is pressed.
			</description>
		</signal>
	</signals>
</class>