godot/doc/classes/VisualShaderNodeRandomRange.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeRandomRange" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A visual shader node that generates a pseudo-random scalar.
	</brief_description>
	<description>
		Random range node will output a pseudo-random scalar value in the specified range, based on the seed. The value is always the same for the given seed and range, so you should provide a changing input, e.g. by using time.
	</description>
	<tutorials>
	</tutorials>
</class>