godot/doc/classes/Texture.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Texture" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Base class for all texture types.
	</brief_description>
	<description>
		[Texture] is the base class for all texture types. Common texture types are [Texture2D] and [ImageTexture]. See also [Image].
	</description>
	<tutorials>
	</tutorials>
</class>