godot/doc/classes/VisualShaderNodeRemap.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeRemap" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A visual shader node for remap function.
	</brief_description>
	<description>
		Remap will transform the input range into output range, e.g. you can change a [code]0..1[/code] value to [code]-2..2[/code] etc. See [method @GlobalScope.remap] for more details.
	</description>
	<tutorials>
	</tutorials>
</class>