godot/doc/classes/PrismMesh.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="PrismMesh" inherits="PrimitiveMesh" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Class representing a prism-shaped [PrimitiveMesh].
	</brief_description>
	<description>
		Class representing a prism-shaped [PrimitiveMesh].
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="left_to_right" type="float" setter="set_left_to_right" getter="get_left_to_right" default="0.5">
			Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge.
		</member>
		<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)">
			Size of the prism.
		</member>
		<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
			Number of added edge loops along the Z axis.
		</member>
		<member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height" default="0">
			Number of added edge loops along the Y axis.
		</member>
		<member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width" default="0">
			Number of added edge loops along the X axis.
		</member>
	</members>
</class>