godot/doc/classes/AnimationRootNode.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationRootNode" inherits="AnimationNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Base class for [AnimationNode]s that hold one or multiple composite animations. Usually used for [member AnimationTree.tree_root].
	</brief_description>
	<description>
		[AnimationRootNode] is a base class for [AnimationNode]s that hold a complete animation. A complete animation refers to the output of an [AnimationNodeOutput] in an [AnimationNodeBlendTree] or the output of another [AnimationRootNode]. Used for [member AnimationTree.tree_root] or in other [AnimationRootNode]s.
		Examples of built-in root nodes include [AnimationNodeBlendTree] (allows blending nodes between each other using various modes), [AnimationNodeStateMachine] (allows to configure blending and transitions between nodes using a state machine pattern), [AnimationNodeBlendSpace2D] (allows linear blending between [b]three[/b] [AnimationNode]s), [AnimationNodeBlendSpace1D] (allows linear blending only between [b]two[/b] [AnimationNode]s).
	</description>
	<tutorials>
		<link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
	</tutorials>
</class>