godot/doc/classes/CameraAttributes.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CameraAttributes" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Parent class for camera settings.
	</brief_description>
	<description>
		Controls camera-specific attributes such as depth of field and exposure override.
		When used in a [WorldEnvironment] it provides default settings for exposure, auto-exposure, and depth of field that will be used by all cameras without their own [CameraAttributes], including the editor camera. When used in a [Camera3D] it will override any [CameraAttributes] set in the [WorldEnvironment]. When used in [VoxelGI] or [LightmapGI], only the exposure settings will be used.
		See also [Environment] for general 3D environment settings.
		This is a pure virtual class that is inherited by [CameraAttributesPhysical] and [CameraAttributesPractical].
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="auto_exposure_enabled" type="bool" setter="set_auto_exposure_enabled" getter="is_auto_exposure_enabled" default="false">
			If [code]true[/code], enables the tonemapping auto exposure mode of the scene renderer. If [code]true[/code], the renderer will automatically determine the exposure setting to adapt to the scene's illumination and the observed light.
		</member>
		<member name="auto_exposure_scale" type="float" setter="set_auto_exposure_scale" getter="get_auto_exposure_scale" default="0.4">
			The scale of the auto exposure effect. Affects the intensity of auto exposure.
		</member>
		<member name="auto_exposure_speed" type="float" setter="set_auto_exposure_speed" getter="get_auto_exposure_speed" default="0.5">
			The speed of the auto exposure effect. Affects the time needed for the camera to perform auto exposure.
		</member>
		<member name="exposure_multiplier" type="float" setter="set_exposure_multiplier" getter="get_exposure_multiplier" default="1.0">
			Multiplier for the exposure amount. A higher value results in a brighter image.
		</member>
		<member name="exposure_sensitivity" type="float" setter="set_exposure_sensitivity" getter="get_exposure_sensitivity" default="100.0">
			Sensitivity of camera sensors, measured in ISO. A higher sensitivity results in a brighter image. Only available when [member ProjectSettings.rendering/lights_and_shadows/use_physical_light_units] is enabled. When [member auto_exposure_enabled] this can be used as a method of exposure compensation, doubling the value will increase the exposure value (measured in EV100) by 1 stop.
		</member>
	</members>
</class>