godot/doc/classes/RenderData.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="RenderData" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Abstract render data object, holds frame data related to rendering a single frame of a viewport.
	</brief_description>
	<description>
		Abstract render data object, exists for the duration of rendering a single viewport.
		[b]Note:[/b] This is an internal rendering server object, do not instantiate this from script.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="get_camera_attributes" qualifiers="const">
			<return type="RID" />
			<description>
				Returns the [RID] of the camera attributes object in the [RenderingServer] being used to render this viewport.
			</description>
		</method>
		<method name="get_environment" qualifiers="const">
			<return type="RID" />
			<description>
				Returns the [RID] of the environments object in the [RenderingServer] being used to render this viewport.
			</description>
		</method>
		<method name="get_render_scene_buffers" qualifiers="const">
			<return type="RenderSceneBuffers" />
			<description>
				Returns the [RenderSceneBuffers] object managing the scene buffers for rendering this viewport.
			</description>
		</method>
		<method name="get_render_scene_data" qualifiers="const">
			<return type="RenderSceneData" />
			<description>
				Returns the [RenderSceneData] object managing this frames scene data.
			</description>
		</method>
	</methods>
</class>