godot/doc/classes/InputEventPanGesture.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventPanGesture" inherits="InputEventGesture" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Represents a panning touch gesture.
	</brief_description>
	<description>
		Stores information about pan gestures. A pan gesture is performed when the user swipes the touch screen with two fingers. It's typically used for panning/scrolling.
		[b]Note:[/b] On Android, this requires the [member ProjectSettings.input_devices/pointing/android/enable_pan_and_scale_gestures] project setting to be enabled.
	</description>
	<tutorials>
		<link title="Using InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
	</tutorials>
	<members>
		<member name="delta" type="Vector2" setter="set_delta" getter="get_delta" default="Vector2(0, 0)">
			Panning amount since last pan event.
		</member>
	</members>
</class>