godot/doc/classes/RenderSceneDataExtension.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="RenderSceneDataExtension" inherits="RenderSceneData" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		This class allows for a RenderSceneData implementation to be made in GDExtension.
	</brief_description>
	<description>
		This class allows for a RenderSceneData implementation to be made in GDExtension.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="_get_cam_projection" qualifiers="virtual const">
			<return type="Projection" />
			<description>
				Implement this in GDExtension to return the camera [Projection].
			</description>
		</method>
		<method name="_get_cam_transform" qualifiers="virtual const">
			<return type="Transform3D" />
			<description>
				Implement this in GDExtension to return the camera [Transform3D].
			</description>
		</method>
		<method name="_get_uniform_buffer" qualifiers="virtual const">
			<return type="RID" />
			<description>
				Implement this in GDExtension to return the [RID] of the uniform buffer containing the scene data as a UBO.
			</description>
		</method>
		<method name="_get_view_count" qualifiers="virtual const">
			<return type="int" />
			<description>
				Implement this in GDExtension to return the view count.
			</description>
		</method>
		<method name="_get_view_eye_offset" qualifiers="virtual const">
			<return type="Vector3" />
			<param index="0" name="view" type="int" />
			<description>
				Implement this in GDExtension to return the eye offset for the given [param view].
			</description>
		</method>
		<method name="_get_view_projection" qualifiers="virtual const">
			<return type="Projection" />
			<param index="0" name="view" type="int" />
			<description>
				Implement this in GDExtension to return the view [Projection] for the given [param view].
			</description>
		</method>
	</methods>
</class>