godot/doc/classes/PhysicsServer2DManager.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsServer2DManager" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A singleton for managing [PhysicsServer2D] implementations.
	</brief_description>
	<description>
		[PhysicsServer2DManager] is the API for registering [PhysicsServer2D] implementations and for setting the default implementation.
		[b]Note:[/b] It is not possible to switch physics servers at runtime. This class is only used on startup at the server initialization level, by Godot itself and possibly by GDExtensions.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="register_server">
			<return type="void" />
			<param index="0" name="name" type="String" />
			<param index="1" name="create_callback" type="Callable" />
			<description>
				Register a [PhysicsServer2D] implementation by passing a [param name] and a [Callable] that returns a [PhysicsServer2D] object.
			</description>
		</method>
		<method name="set_default_server">
			<return type="void" />
			<param index="0" name="name" type="String" />
			<param index="1" name="priority" type="int" />
			<description>
				Set the default [PhysicsServer2D] implementation to the one identified by [param name], if [param priority] is greater than the priority of the current default implementation.
			</description>
		</method>
	</methods>
</class>