godot/doc/classes/AnimationNodeBlend2.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlend2" inherits="AnimationNodeSync" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Blends two animations linearly inside of an [AnimationNodeBlendTree].
	</brief_description>
	<description>
		A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on the amount value.
		In general, the blend value should be in the [code][0.0, 1.0][/code] range. Values outside of this range can blend amplified or inverted animations, however, [AnimationNodeAdd2] works better for this purpose.
	</description>
	<tutorials>
		<link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
		<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/2748</link>
		<link title="Third Person Shooter (TPS) Demo">https://godotengine.org/asset-library/asset/2710</link>
	</tutorials>
</class>