godot/doc/classes/VisualShaderNodeIf.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeIf" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Outputs a 3D vector based on the result of a floating-point comparison within the visual shader graph.
	</brief_description>
	<description>
		This visual shader node has six input ports:
		- Port [b]1[/b] and [b]2[/b] provide the two floating-point numbers [code]a[/code] and [code]b[/code] that will be compared.
		- Port [b]3[/b] is the tolerance, which allows similar floating-point numbers to be considered equal.
		- Ports [b]4[/b], [b]5[/b], and [b]6[/b] are the possible outputs, returned if [code]a == b[/code], [code]a &gt; b[/code], or [code]a &lt; b[/code] respectively.
	</description>
	<tutorials>
	</tutorials>
</class>