godot/doc/classes/VisualShaderNodeVec4Constant.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVec4Constant" inherits="VisualShaderNodeConstant" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A 4D vector constant to be used within the visual shader graph.
	</brief_description>
	<description>
		A constant 4D vector, which can be used as an input node.
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="constant" type="Quaternion" setter="set_constant" getter="get_constant" default="Quaternion(0, 0, 0, 1)">
			A 4D vector (represented as a [Quaternion]) constant which represents the state of this node.
		</member>
	</members>
</class>