godot/doc/classes/ImageFormatLoader.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ImageFormatLoader" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Base class to add support for specific image formats.
	</brief_description>
	<description>
		The engine supports multiple image formats out of the box (PNG, SVG, JPEG, WebP to name a few), but you can choose to implement support for additional image formats by extending [ImageFormatLoaderExtension].
	</description>
	<tutorials>
	</tutorials>
	<constants>
		<constant name="FLAG_NONE" value="0" enum="LoaderFlags" is_bitfield="true">
		</constant>
		<constant name="FLAG_FORCE_LINEAR" value="1" enum="LoaderFlags" is_bitfield="true">
		</constant>
		<constant name="FLAG_CONVERT_COLORS" value="2" enum="LoaderFlags" is_bitfield="true">
		</constant>
	</constants>
</class>