godot/modules/csg/doc_classes/CSGBox3D.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSGBox3D" inherits="CSGPrimitive3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
	<brief_description>
		A CSG Box shape.
	</brief_description>
	<description>
		This node allows you to create a box for use with the CSG system.
		[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
	</description>
	<tutorials>
		<link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>
	</tutorials>
	<members>
		<member name="material" type="Material" setter="set_material" getter="get_material">
			The material used to render the box.
		</member>
		<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)">
			The box's width, height and depth.
		</member>
	</members>
</class>