godot/modules/multiplayer/doc_classes/SceneReplicationConfig.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SceneReplicationConfig" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
	<brief_description>
		Configuration for properties to synchronize with a [MultiplayerSynchronizer].
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="add_property">
			<return type="void" />
			<param index="0" name="path" type="NodePath" />
			<param index="1" name="index" type="int" default="-1" />
			<description>
				Adds the property identified by the given [param path] to the list of the properties being synchronized, optionally passing an [param index].
				[b]Note:[/b] For details on restrictions and limitations on property synchronization, see [MultiplayerSynchronizer].
			</description>
		</method>
		<method name="get_properties" qualifiers="const">
			<return type="NodePath[]" />
			<description>
				Returns a list of synchronized property [NodePath]s.
			</description>
		</method>
		<method name="has_property" qualifiers="const">
			<return type="bool" />
			<param index="0" name="path" type="NodePath" />
			<description>
				Returns [code]true[/code] if the given [param path] is configured for synchronization.
			</description>
		</method>
		<method name="property_get_index" qualifiers="const">
			<return type="int" />
			<param index="0" name="path" type="NodePath" />
			<description>
				Finds the index of the given [param path].
			</description>
		</method>
		<method name="property_get_replication_mode">
			<return type="int" enum="SceneReplicationConfig.ReplicationMode" />
			<param index="0" name="path" type="NodePath" />
			<description>
				Returns the replication mode for the property identified by the given [param path]. See [enum ReplicationMode].
			</description>
		</method>
		<method name="property_get_spawn">
			<return type="bool" />
			<param index="0" name="path" type="NodePath" />
			<description>
				Returns [code]true[/code] if the property identified by the given [param path] is configured to be synchronized on spawn.
			</description>
		</method>
		<method name="property_get_sync" deprecated="Use [method property_get_replication_mode] instead.">
			<return type="bool" />
			<param index="0" name="path" type="NodePath" />
			<description>
				Returns [code]true[/code] if the property identified by the given [param path] is configured to be synchronized on process.
			</description>
		</method>
		<method name="property_get_watch" deprecated="Use [method property_get_replication_mode] instead.">
			<return type="bool" />
			<param index="0" name="path" type="NodePath" />
			<description>
				Returns [code]true[/code] if the property identified by the given [param path] is configured to be reliably synchronized when changes are detected on process.
			</description>
		</method>
		<method name="property_set_replication_mode">
			<return type="void" />
			<param index="0" name="path" type="NodePath" />
			<param index="1" name="mode" type="int" enum="SceneReplicationConfig.ReplicationMode" />
			<description>
				Sets the synchronization mode for the property identified by the given [param path]. See [enum ReplicationMode].
			</description>
		</method>
		<method name="property_set_spawn">
			<return type="void" />
			<param index="0" name="path" type="NodePath" />
			<param index="1" name="enabled" type="bool" />
			<description>
				Sets whether the property identified by the given [param path] is configured to be synchronized on spawn.
			</description>
		</method>
		<method name="property_set_sync" deprecated="Use [method property_set_replication_mode] with [constant REPLICATION_MODE_ALWAYS] instead.">
			<return type="void" />
			<param index="0" name="path" type="NodePath" />
			<param index="1" name="enabled" type="bool" />
			<description>
				Sets whether the property identified by the given [param path] is configured to be synchronized on process.
			</description>
		</method>
		<method name="property_set_watch" deprecated="Use [method property_set_replication_mode] with [constant REPLICATION_MODE_ON_CHANGE] instead.">
			<return type="void" />
			<param index="0" name="path" type="NodePath" />
			<param index="1" name="enabled" type="bool" />
			<description>
				Sets whether the property identified by the given [param path] is configured to be reliably synchronized when changes are detected on process.
			</description>
		</method>
		<method name="remove_property">
			<return type="void" />
			<param index="0" name="path" type="NodePath" />
			<description>
				Removes the property identified by the given [param path] from the configuration.
			</description>
		</method>
	</methods>
	<constants>
		<constant name="REPLICATION_MODE_NEVER" value="0" enum="ReplicationMode">
			Do not keep the given property synchronized.
		</constant>
		<constant name="REPLICATION_MODE_ALWAYS" value="1" enum="ReplicationMode">
			Replicate the given property on process by constantly sending updates using unreliable transfer mode.
		</constant>
		<constant name="REPLICATION_MODE_ON_CHANGE" value="2" enum="ReplicationMode">
			Replicate the given property on process by sending updates using reliable transfer mode when its value changes.
		</constant>
	</constants>
</class>