godot/modules/gdscript/tests/scripts/analyzer/warnings/unsafe_cast.gd

# We don't want to execute it because of errors, just analyze.
func no_exec_test():
	var weak_int = 1
	print(weak_int as Variant) # No warning.
	print(weak_int as int)
	print(weak_int as Node)

	var weak_node = Node.new()
	print(weak_node as Variant) # No warning.
	print(weak_node as int)
	print(weak_node as Node)

	var weak_variant = null
	print(weak_variant as Variant) # No warning.
	print(weak_variant as int)
	print(weak_variant as Node)

	var hard_variant: Variant = null
	print(hard_variant as Variant) # No warning.
	print(hard_variant as int)
	print(hard_variant as Node)

func test():
	pass