godot/modules/gdscript/tests/scripts/completion/types/local/no_type.cfg

[output]
include=[
    ; Node
    {"display": "add_child"},
    {"display": "owner"},
    {"display": "child_entered_tree"},

    ; GDScript: class_a.notest.gd
    {"display": "property_of_a"},
    {"display": "func_of_a"},
    {"display": "signal_of_a"},
]