godot/modules/gdscript/doc_classes/GDScript.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GDScript" inherits="Script" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
	<brief_description>
		A script implemented in the GDScript programming language.
	</brief_description>
	<description>
		A script implemented in the GDScript programming language, saved with the [code].gd[/code] extension. The script extends the functionality of all objects that instantiate it.
		Calling [method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
		If you are looking for GDScript's built-in functions, see [@GDScript] instead.
	</description>
	<tutorials>
		<link title="GDScript documentation index">$DOCS_URL/tutorials/scripting/gdscript/index.html</link>
	</tutorials>
	<methods>
		<method name="new" qualifiers="vararg">
			<return type="Variant" />
			<description>
				Returns a new instance of the script.
				For example:
				[codeblock]
				var MyClass = load("myclass.gd")
				var instance = MyClass.new()
				assert(instance.get_script() == MyClass)
				[/codeblock]
			</description>
		</method>
	</methods>
</class>