godot/modules/webrtc/SCsub

#!/usr/bin/env python

Import("env")
Import("env_modules")

env_webrtc = env_modules.Clone()

if env["platform"] == "web":
    # Our JavaScript/C++ interface.
    env.AddJSLibraries(["library_godot_webrtc.js"])

env_webrtc.add_source_files(env.modules_sources, "*.cpp")