godot/modules/openxr/doc_classes/OpenXRCompositionLayerEquirect.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="OpenXRCompositionLayerEquirect" inherits="OpenXRCompositionLayer" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
	<brief_description>
		An OpenXR composition layer that is rendered as an internal slice of a sphere.
	</brief_description>
	<description>
		An OpenXR composition layer that allows rendering a [SubViewport] on an internal slice of a sphere.
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="central_horizontal_angle" type="float" setter="set_central_horizontal_angle" getter="get_central_horizontal_angle" default="1.5708">
			The central horizontal angle of the sphere. Used to set the width.
		</member>
		<member name="fallback_segments" type="int" setter="set_fallback_segments" getter="get_fallback_segments" default="10">
			The number of segments to use in the fallback mesh.
		</member>
		<member name="lower_vertical_angle" type="float" setter="set_lower_vertical_angle" getter="get_lower_vertical_angle" default="0.785398">
			The lower vertical angle of the sphere. Used (together with [member upper_vertical_angle]) to set the height.
		</member>
		<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
			The radius of the sphere.
		</member>
		<member name="upper_vertical_angle" type="float" setter="set_upper_vertical_angle" getter="get_upper_vertical_angle" default="0.785398">
			The upper vertical angle of the sphere. Used (together with [member lower_vertical_angle]) to set the height.
		</member>
	</members>
</class>