godot/modules/openxr/extensions/SCsub

#!/usr/bin/env python

Import("env")
Import("env_openxr")

module_obj = []

env_openxr.add_source_files(module_obj, "*.cpp")

# These are platform dependent
if env["platform"] == "android":
    env_openxr.add_source_files(module_obj, "platform/openxr_android_extension.cpp")
if env["vulkan"]:
    env_openxr.add_source_files(module_obj, "platform/openxr_vulkan_extension.cpp")
if env["opengl3"] and env["platform"] != "macos":
    env_openxr.add_source_files(module_obj, "platform/openxr_opengl_extension.cpp")

env.modules_sources += module_obj