#!/usr/bin/env python
Import("env")
Import("env_modules")
env_vorbis = env_modules.Clone()
# Thirdparty source files
thirdparty_obj = []
if env["builtin_libvorbis"]:
thirdparty_dir = "#thirdparty/libvorbis/"
thirdparty_sources = [
# "analysis.c",
# "barkmel.c",
"bitrate.c",
"block.c",
"codebook.c",
"envelope.c",
"floor0.c",
"floor1.c",
"info.c",
"lookup.c",
"lpc.c",
"lsp.c",
"mapping0.c",
"mdct.c",
"psy.c",
# "psytune.c",
"registry.c",
"res0.c",
"sharedbook.c",
"smallft.c",
"synthesis.c",
# "tone.c",
# "vorbisenc.c",
"vorbisfile.c",
"window.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_vorbis.Prepend(CPPPATH=[thirdparty_dir])
# also requires libogg
if env["builtin_libogg"]:
env_vorbis.Prepend(CPPPATH=["#thirdparty/libogg"])
env_thirdparty = env_vorbis.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_vorbis.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)