godot/modules/gltf/doc_classes/GLTFTextureSampler.xml

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFTextureSampler" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
	<brief_description>
		Represents a glTF texture sampler
	</brief_description>
	<description>
		Represents a texture sampler as defined by the base glTF spec. Texture samplers in glTF specify how to sample data from the texture's base image, when rendering the texture on an object.
	</description>
	<tutorials>
		<link title="Runtime file loading and saving">$DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html</link>
	</tutorials>
	<members>
		<member name="mag_filter" type="int" setter="set_mag_filter" getter="get_mag_filter" default="9729">
			Texture's magnification filter, used when texture appears larger on screen than the source image.
		</member>
		<member name="min_filter" type="int" setter="set_min_filter" getter="get_min_filter" default="9987">
			Texture's minification filter, used when the texture appears smaller on screen than the source image.
		</member>
		<member name="wrap_s" type="int" setter="set_wrap_s" getter="get_wrap_s" default="10497">
			Wrapping mode to use for S-axis (horizontal) texture coordinates.
		</member>
		<member name="wrap_t" type="int" setter="set_wrap_t" getter="get_wrap_t" default="10497">
			Wrapping mode to use for T-axis (vertical) texture coordinates.
		</member>
	</members>
</class>