godot/editor/property_selector.cpp

/**************************************************************************/
/*  property_selector.cpp                                                 */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "property_selector.h"

#include "core/os/keyboard.h"
#include "editor/doc_tools.h"
#include "editor/editor_help.h"
#include "editor/editor_node.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/tree.h"

void PropertySelector::_text_changed(const String &p_newtext) {}

void PropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) {}

void PropertySelector::_update_search() {}

void PropertySelector::_confirmed() {}

void PropertySelector::_item_selected() {}

void PropertySelector::_hide_requested() {}

void PropertySelector::_create_subproperties(TreeItem *p_parent_item, Variant::Type p_type) {}

void PropertySelector::_create_subproperty(TreeItem *p_parent_item, const String &p_name, Variant::Type p_type) {}

void PropertySelector::_notification(int p_what) {}

void PropertySelector::select_method_from_base_type(const String &p_base, const String &p_current, bool p_virtuals_only) {}

void PropertySelector::select_method_from_script(const Ref<Script> &p_script, const String &p_current) {}

void PropertySelector::select_method_from_basic_type(Variant::Type p_type, const String &p_current) {}

void PropertySelector::select_method_from_instance(Object *p_instance, const String &p_current) {}

void PropertySelector::select_property_from_base_type(const String &p_base, const String &p_current) {}

void PropertySelector::select_property_from_script(const Ref<Script> &p_script, const String &p_current) {}

void PropertySelector::select_property_from_basic_type(Variant::Type p_type, const String &p_current) {}

void PropertySelector::select_property_from_instance(Object *p_instance, const String &p_current) {}

void PropertySelector::set_type_filter(const Vector<Variant::Type> &p_type_filter) {}

void PropertySelector::_bind_methods() {}

PropertySelector::PropertySelector() {}