/**************************************************************************/ /* editor_debugger_inspector.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_debugger_inspector.h" #include "core/debugger/debugger_marshalls.h" #include "core/io/marshalls.h" #include "editor/editor_node.h" #include "scene/debugger/scene_debugger.h" bool EditorDebuggerRemoteObject::_set(const StringName &p_name, const Variant &p_value) { … } bool EditorDebuggerRemoteObject::_get(const StringName &p_name, Variant &r_ret) const { … } void EditorDebuggerRemoteObject::_get_property_list(List<PropertyInfo> *p_list) const { … } String EditorDebuggerRemoteObject::get_title() { … } Variant EditorDebuggerRemoteObject::get_variant(const StringName &p_name) { … } void EditorDebuggerRemoteObject::_bind_methods() { … } EditorDebuggerInspector::EditorDebuggerInspector() { … } EditorDebuggerInspector::~EditorDebuggerInspector() { … } void EditorDebuggerInspector::_bind_methods() { … } void EditorDebuggerInspector::_notification(int p_what) { … } void EditorDebuggerInspector::_object_edited(ObjectID p_id, const String &p_prop, const Variant &p_value) { … } void EditorDebuggerInspector::_object_selected(ObjectID p_object) { … } ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) { … } void EditorDebuggerInspector::clear_cache() { … } Object *EditorDebuggerInspector::get_object(ObjectID p_id) { … } void EditorDebuggerInspector::add_stack_variable(const Array &p_array) { … } void EditorDebuggerInspector::clear_stack_variables() { … } String EditorDebuggerInspector::get_stack_variable(const String &p_var) { … }