godot/editor/debugger/editor_profiler.cpp

/**************************************************************************/
/*  editor_profiler.cpp                                                   */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "editor_profiler.h"

#include "core/os/os.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/resources/image_texture.h"

void EditorProfiler::_make_metric_ptrs(Metric &m) {}

EditorProfiler::Metric EditorProfiler::_get_frame_metric(int index) {}

void EditorProfiler::add_frame_metric(const Metric &p_metric, bool p_final) {}

void EditorProfiler::clear() {}

static String _get_percent_txt(float p_value, float p_total) {}

String EditorProfiler::_get_time_as_text(const Metric &m, float p_time, int p_calls) {}

Color EditorProfiler::_get_color_from_signature(const StringName &p_signature) const {}

void EditorProfiler::_item_edited() {}

void EditorProfiler::_update_plot() {}

void EditorProfiler::_update_frame() {}

void EditorProfiler::_update_button_text() {}

void EditorProfiler::_activate_pressed() {}

void EditorProfiler::_clear_pressed() {}

void EditorProfiler::_internal_profiles_pressed() {}

void EditorProfiler::_notification(int p_what) {}

void EditorProfiler::_graph_tex_draw() {}

void EditorProfiler::_graph_tex_mouse_exit() {}

void EditorProfiler::_cursor_metric_changed(double) {}

void EditorProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {}

void EditorProfiler::disable_seeking() {}

void EditorProfiler::_combo_changed(int) {}

void EditorProfiler::_bind_methods() {}

void EditorProfiler::set_enabled(bool p_enable, bool p_clear) {}

void EditorProfiler::set_pressed(bool p_pressed) {}

bool EditorProfiler::is_profiling() {}

Vector<Vector<String>> EditorProfiler::get_data_as_csv() const {}

EditorProfiler::EditorProfiler() {}