/**************************************************************************/ /* editor_file_server.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_file_server.h" #include "../editor_settings.h" #include "core/io/marshalls.h" #include "editor/editor_node.h" #include "editor/export/editor_export_platform.h" #define FILESYSTEM_PROTOCOL_VERSION … #define PASSWORD_LENGTH … #define MAX_FILE_BUFFER_SIZE … static void _add_file(String f, const uint64_t &p_modified_time, HashMap<String, uint64_t> &files_to_send, HashMap<String, uint64_t> &cached_files) { … } void EditorFileServer::_scan_files_changed(EditorFileSystemDirectory *efd, const Vector<String> &p_tags, HashMap<String, uint64_t> &files_to_send, HashMap<String, uint64_t> &cached_files) { … } static void _add_custom_file(const String &f, HashMap<String, uint64_t> &files_to_send, HashMap<String, uint64_t> &cached_files) { … } void EditorFileServer::poll() { … } void EditorFileServer::start() { … } bool EditorFileServer::is_active() const { … } void EditorFileServer::stop() { … } EditorFileServer::EditorFileServer() { … } EditorFileServer::~EditorFileServer() { … }