/**************************************************************************/ /* editor_export.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_export.h" #include "core/config/project_settings.h" #include "core/io/config_file.h" #include "editor/editor_settings.h" EditorExport *EditorExport::singleton = …; void EditorExport::_save() { … } void EditorExport::save_presets() { … } void EditorExport::emit_presets_runnable_changed() { … } void EditorExport::_bind_methods() { … } void EditorExport::add_export_platform(const Ref<EditorExportPlatform> &p_platform) { … } void EditorExport::remove_export_platform(const Ref<EditorExportPlatform> &p_platform) { … } int EditorExport::get_export_platform_count() { … } Ref<EditorExportPlatform> EditorExport::get_export_platform(int p_idx) { … } void EditorExport::add_export_preset(const Ref<EditorExportPreset> &p_preset, int p_at_pos) { … } int EditorExport::get_export_preset_count() const { … } Ref<EditorExportPreset> EditorExport::get_export_preset(int p_idx) { … } void EditorExport::remove_export_preset(int p_idx) { … } void EditorExport::add_export_plugin(const Ref<EditorExportPlugin> &p_plugin) { … } void EditorExport::remove_export_plugin(const Ref<EditorExportPlugin> &p_plugin) { … } Vector<Ref<EditorExportPlugin>> EditorExport::get_export_plugins() { … } void EditorExport::_notification(int p_what) { … } void EditorExport::load_config() { … } void EditorExport::update_export_presets() { … } bool EditorExport::poll_export_platforms() { … } void EditorExport::connect_presets_runnable_updated(const Callable &p_target) { … } EditorExport::EditorExport() { … } EditorExport::~EditorExport() { … }