godot/editor/gui/editor_dir_dialog.cpp

/**************************************************************************/
/*  editor_dir_dialog.cpp                                                 */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "editor_dir_dialog.h"

#include "editor/directory_create_dialog.h"
#include "editor/editor_file_system.h"
#include "editor/filesystem_dock.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/gui/box_container.h"
#include "scene/gui/tree.h"
#include "servers/display_server.h"

void EditorDirDialog::_update_dir(const Color &p_default_folder_color, const Dictionary &p_assigned_folder_colors, const HashMap<String, Color> &p_folder_colors, bool p_is_dark_theme, TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path) {}

void EditorDirDialog::config(const Vector<String> &p_paths) {}

void EditorDirDialog::reload(const String &p_path) {}

void EditorDirDialog::_notification(int p_what) {}

void EditorDirDialog::_item_collapsed(Object *p_item) {}

void EditorDirDialog::_item_activated() {}

void EditorDirDialog::_copy_pressed() {}

void EditorDirDialog::ok_pressed() {}

void EditorDirDialog::_make_dir() {}

void EditorDirDialog::_make_dir_confirm(const String &p_path) {}

void EditorDirDialog::_bind_methods() {}

EditorDirDialog::EditorDirDialog() {}