#include "editor_scene_tabs.h"
#include "editor/editor_node.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/inspector_dock.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/tab_bar.h"
#include "scene/gui/texture_rect.h"
EditorSceneTabs *EditorSceneTabs::singleton = …;
void EditorSceneTabs::_notification(int p_what) { … }
void EditorSceneTabs::_scene_tab_changed(int p_tab) { … }
void EditorSceneTabs::_scene_tab_script_edited(int p_tab) { … }
void EditorSceneTabs::_scene_tab_closed(int p_tab) { … }
void EditorSceneTabs::_scene_tab_hovered(int p_tab) { … }
void EditorSceneTabs::_scene_tab_exit() { … }
void EditorSceneTabs::_scene_tab_input(const Ref<InputEvent> &p_input) { … }
void EditorSceneTabs::unhandled_key_input(const Ref<InputEvent> &p_event) { … }
void EditorSceneTabs::_reposition_active_tab(int p_to_index) { … }
void EditorSceneTabs::_update_context_menu() { … }
void EditorSceneTabs::_disable_menu_option_if(int p_option, bool p_condition) { … }
void EditorSceneTabs::update_scene_tabs() { … }
void EditorSceneTabs::_update_tab_titles() { … }
void EditorSceneTabs::_scene_tabs_resized() { … }
void EditorSceneTabs::_tab_preview_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata) { … }
void EditorSceneTabs::_global_menu_scene(const Variant &p_tag) { … }
void EditorSceneTabs::_global_menu_new_window(const Variant &p_tag) { … }
void EditorSceneTabs::shortcut_input(const Ref<InputEvent> &p_event) { … }
void EditorSceneTabs::add_extra_button(Button *p_button) { … }
void EditorSceneTabs::set_current_tab(int p_tab) { … }
int EditorSceneTabs::get_current_tab() const { … }
void EditorSceneTabs::_bind_methods() { … }
EditorSceneTabs::EditorSceneTabs() { … }